Overmatter
Hello, I'm developing a 2D tile-based puzzle game set in an energy generation facility.
SetupThe OM Energy Corporation has developed a revolutionary technology that allows matter to ocupy the same space. This can be the next energy revolution. During tests, the main energy reactor has suffered a catastrophic failure, resulting in material instability inside the facility. Your job is to enter the site and disable the reactor in time. You have to solve puzzles using this special matter-bending technology in order to reach the energy reactor site.
That's the setup I'm coming up with right now, and might change it going forward.
GoalsI'm focusing on creating mildly-hard but very fun puzzles to solve. The gameplay is based on tile-based movement and interactions occurs only by stepping on specific tiles, no inventory, extra buttons and actions needed. A huge challenge is building good mechanics and making good and engaging puzzles, so I will be focusing a lot of my efforts on that. For the theme, I want to create a sense of urgency in the face of an imminent catastrophe, with a slight futuristic/sci-fi setting. Like how would it be a nuclear disaster, but 50 years from now.
TechI`m using Unity for this game, since I`m familiar with it and allows me to spend little time on things that don`t matter. I expect the technical challenges to be ok and the progress has been good so far. The implementation of ideas has been fast and efficient using Unity so far. The art is all grayscale 16x16, and even with this limitation, it has not been so easy to build the art, since I`m not trained at all in art. I'm developing every aspect of the game, but also trying to find expert minds for advice on puzzle building, story, art and music. Feedback is also much appreciated, as I need to do much more testing for the levels.
DevlogI`ve never done a devlog, but I will keep this lively and consistent as I develop new things to show. I`m developing this game on my free time, so development won`t progress perfectly smoothly, but it will progress. My intent is to release this game before the end of the year but I can't predict it very well because it is my first full-blown project intended to be marketed and commercialized. I will try to put as many images and builds as possible over the next weeks.
I would absolutely love if you check out the latest build, play it and leave some feedback here!
Download at itch.io: https://rodrigorichter.itch.io/overmatterTwitter: https://twitter.com/rodrigorichter_