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TIGSource ForumsCommunityDevLogsMANE - Wild Lion simulation narrative choice-matters RPG | Cub Brother Tale
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Author Topic: MANE - Wild Lion simulation narrative choice-matters RPG | Cub Brother Tale  (Read 944 times)
Khanin
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« on: July 28, 2019, 03:04:34 PM »

INTRODUCTION : // Hello! Beer! I'm Khanin. the sole developer for MANE. Apologize in advance for My English. It is kinda rusty (especially when I'm spending time speaking to no one : P)  

MANE began with the vision I have last November when first Lion King (2019) trailer came up
and sparked my friend to introduce me to this documentary called 'Brothers in Blood: The Lions of Sabi Sand (2015)'
or as he called it "a realistic gruesome Lion King". After watching it. I was like "whoaa.. these Lion life are so mafia-like!"
It is cruel and ruthless in the way lion social behavior function.there's also something sad and heartfelt element to it.
and especially to the film's documentarian and the reserve staffs who are having a hard time to seeing the event unfold.
after spending a decade of observation and see these lion fate unfolded into a bloody yet glory tale.

then I and my friend came up with 'MANE', a narrative focused game emphasize on branching and consequence to
telling tales of lion brothers and let the player narrates your lion cub fate in the dangerous wild and fighting for dominance.
also Thank to the same friends who also have a hand in writing part of the game too
,and help watching too many lion documentary clips.



To introduce myself even more // Around Last year I'm determine to developing my first game title 'SW3EO';
A cosmic/folk horror narrative game about hotel vacation.
(which you also can check out here : https://forums.tigsource.com/index.php?topic=63621.0 )
But the game has turned out to be much bigger scope than I anticipated, which is a good thing...
With that also require lots of time and resources which i can't afford just yet..
So I decided to put the development on hiatus for now. and working on MANE which is much smaller scale.
and allow me to working my ability for small game first. hopefully i will be able to back developing soon.



'MANE' || a game inspired by my adoration of Mogopos lion coalition story
And a night of never-ending long conversation with a friend.




MANE - Wild Lion adventure narrative  | 2D choice-matter Narrative RPG



ABOUT




MANE is a lion narrative simulator adventure about the extremely violent power struggle amongst several lion families in the wild.
The player will be making choices as a lion throughout the periods of the lion life from birth till death.
Guide your lion cub in mastering skills , bonding with brothers or demanding dominance and respect from a young age.
To tailor your way to surviving in the wild. A fate destined for hardship as a male lion.





STORY



A male lion cub are newly born within a pride named "Kuanza"; a strong ,healthy pride claiming an abundant grass field land on the west.
On your youthful days, you will be spending it with four brothers; Black beard , Moon , Winky and Mhlophe ;The new young male cubs generation of Kuanza pride.
These carefree and safety periods will inevitably not last. And,Not all will make it to adulthood when the threat come.

Forcing into adulthood, your grown-up days will be full of hardship. Surviving on your own for foods in the wild land of dangerous animals.
Striving together with your brothers through blood and sweat.
Until your time for conquering and claiming lands and prides for your own come.


“Only around 3-to-1 ratio that male lions will survive to adulthood.”



GAMEPLAY


"MANE" is narrative role playing game focusing on choice and consequences
with elements of interactive game world point and click style and boardgame-like strategy aspect of event cards and stats.



"MANE" narrative is moved by periods of player's lion phase; youth ,coalition and ruling periods.  
Each Phase will presented in limited cycles and Every cycle presented with a list of possible actions to take.
The player will be challenged with maintaining and balancing their skills and relationship.

MORE INTO interface and gameplay in This DEVLOG :
DEVLOG : LION TALEs : A Lion Stageplay, Wild beast AI and playing your tarot fate cards right! //



NARRATIVE DESIGN PHILOSOPHY :

MANE are designing with many branches to determine many possibilities. It is not the goal to build your lion to be a leader of your coalition
and claim yourself as a mighty king. But to survive the wild at whatever cause. Choosing to bond with the brother
and seeking glory in being your brother closest comrade could go a long way. Having your hands(or paws) in pushing which brother
you'd like to see claim the throne. Or, See your lion legacy unfold differently and try your luck at taking the nomads route
seeking no pride and territory also could lead you into interesting path. Because in the end, All the glorious conquers kills
and reign will turn to earth as all things. Capture your tragedy legacy celebrating a cycle of life.





KEY FEATURES :


Build your legacy |
A king ,a nomad or a victim of the war and the wild. Playing as a lion from a cub. Seeing how your lion legacy unfold.

Survival for the fittest |
The Wild is restlessly dangerous. Plan you move and spend time strategically. A male lion life is destined for hardship, Every  event challenges can result in dire situation.

Build your coalition |
Enter lion adulthood with Force of Greatness and might. train your lion cub skills as well as your brothers to be prepared for the wild.

Brotherly love/rival |
A Full narrative quest story and consequence dedicated for each brothers. Your brother can turn out to be a loyal comrade leading you to the glory or a rivalry await for betrayal.

Explore territories |
A Young coalition roam the wide map of different natural region. with 2D platformer element exploring and interacting the area.

Conquer and Claim |
Open war and invade toward other lion territories. claiming lands and owning prides to build your reign.

Re-playable |
A path for a king is not an easy one. Fail-often. Seeing how your lion life turn out differently each play-thought;

Personalize and customization wears |
Character creation; picking your mane style and color for your lion,Customize with 3 type wearable reflecting each of your lion skill.

Unique presentation |
Stage-like exaggerating visual scene design for an authentic nature tale scripting in documentary manner




Follow @SuntornFriends or Me! @Khaninni

More of the development on here :
Tigsource | IndieDB | GameJolt| Itch.io |

« Last Edit: October 31, 2019, 11:19:00 AM by Khanin » Logged

Follow @SuntornStudio | Me @Khanini
SUNTORN STUDIO - currently developing #MANE
Khanin
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« Reply #1 on: September 12, 2019, 04:04:55 PM »

DEVLOG// HUGE UPDATE AHEAD!! | This devlog will be a proper introduction into the more gameplay and visual.
I did spend time crunching over to figuring out the format of how the game will be. (mostly I was too over-thinking about the visuals)
initially MANE are planned to be made as small scale as a visual novel with many branching choices and low strategic aspect.
Inspired by the anime game called 'long live the queen' which some acclaim to be 'the dark soul of visual novel'! which is.. fitting.

Overtime, I just can't making game with so little to work with. as i feel lacking and gasping for more to work on.
So,The Core narrative story is still about authentic lion life and choices that are devastating hard to celebrating the fragility of life in wild.
But, now with a more playful approach in the UI design aspect and exaggerating visual and gameworld
to allow more gameplay features which now I'm become quite satisfied with.


DEVLOG : LION TALEs : A Lion Stageplay, Wild beast AI and playing your tarot fate cards right! //


"Until the lion learns how to write, every story will glorify the hunter" - African Proverbs






MANE Gameplay and Narrative are presented in Documentary style; A third person cold distant text
with a mockery of observation high-technology gadgets and paper documents as the game UI.

The Player is to following your named lion with only observation view and descriptions.
While still making choices for your lion in a documenting matters.this also come from the idea of how we human are usually feel related
toward animal which our human empathy can be misplace by our inability to fathom the mind of wild creature.
So the animistic behavior of your lion will perform regardless as a result from your guided action ;such as a fight , cruel kill or conflict between lion dominance traits.



Game Interface features

"I am completely operational, and all my circuits are functioning perfectly."

Aside of the narrated description,Player will be presented and guided using the interactive UI documentary gadget-looking
to navigate in following your lion cub action and information. with help from an in-game AI operative system named 'MANIE' take you through.





Visual and Gameworld



MANE visual are inspired and based on the concept of how lion life is a tragedy that keep going on naturally
in every cycle of new generation born in the wild to the next. Until only to be captured through the lens of documentary
to our human interpretation; That the lion way of life is framed to become meaningful.
Telling a glorious tale as we are being narrated into. The Game tries to translate that concept poetically
with exaggerated visual a stageplay/storybook -like presentation.



The stage platform will represent the gameworld space for the player to navigate around and interact.
The stage platform is also operated in grid system pieces connecting together with different height
and some hexagon pathways to piecing inbetween. This pieces way of assembling allows the platform to be likea template
which make it convenient to create different iteration of scene in the same type of area.
It is also provide a playful choreographed platform assembling style like SuperGiant's Bastion (which is such a cool game).

Before when I came up with the design of the stage-like. I was initially planned to make just a layering backdrop scene
like a curtain opening up after one another.But then it gives a little space for possibility to explore
or become anything other than being a background.  



Making choices , consequence and roleplay.

Phases periods and cycles



MANE Narrative are moved by periods of player's lion 3 phases; youth ,coalition and ruling periods.
Each Phase will presented in limited cycles and Every cycle presented with a list of possible actions to take.



MANE have the Point-and-click style gameworld style. The scene will be full of interaction.
Each Cycle player can roaming around the area engaging with the interactable objects and NPCs provided the choices
that can result in shifting and shaping the cub skills and relationship or event consequence in long-run.

Aside from the interactives in the area, Major choices happen in the event card.
Event Interface will prompt when drawn such one.

In Youth periods. the narrative will be linear. in 10 cycles play will begin each one
with 'a event card of the cycle'. Then, player are free to choose action to take in that cycle
; doing brother quest, roaming the area or draw an more event card.





In Coalition periods, The player will be introduced to 'MAP' that the player is free to travelling around outside the are in youth periods.
Travelling is at the cost of using cycles. Coalition consist of 30 cycles. so The player must to plan their move strategically .
With also 'Food resource' variable introduced, Each cycle is required. And If the food resource ran out,
The player was to draw a penalty card that challenge skill or relationship and will have dire consequence.
'Food resource' can be gain either by hunting prey or draw a prey event card up.
Within 30 Cycles,The player was to train their lion skill ,dominance ranking and maintaining a relationship between brothers.
If the player is ready and to choose to conquer other territory and gain pride for own.
then player will be have another source of food resource by the female pride.



Then Come Ruling periods Assuming player survive the wild in 30 cycles.
5 cycles will be periods representing the conclusion of player achievement.whether the territories player owned or none.
Your lion fate and offspring, Your brother Fate and How your legacy will come to an end.


FACTS!



'MANIE' also will be bringing up 'Fact cards' providing a real fact and information
about lion behavior and details throughout the narrative and many more!
MANIE will be notifying player of any new information/an help available on her left panel UI.



BROTHERS!



With a tale focusing on Brothers, player cub interaction with brother is essential.

Black Beard : Older who show sign of ferocity and sign of dominance.
Moon : Hyper-active lion cub with a taste for curiosity
Winky : A brother born after you from the same. your closest.  
Mholophe: White lion cub

Every brother have their full narrative quest helping on determining player cub relationship
or dominance over one another. as each cycle player can choose who would the cub will spending time to.






//Another thing left to cover is Lion stats variables and how the Hunting gameplay UI functioning.
which either i will update the same devlog or put it in the another devlog with some juicy art of wearable for customize your lion!.

A tiny DEMO Teaser is expected really soon. It is a short introduction and prologue of the full game.
feel free to follow to check it out on Sun-torn.itch.io/mane //
i will proibably ping it here when it come out
 





Consider Support on follow in any platform here
TigSource | IndieDB| GameJolt|Itch.io|

or Follow @SuntornFriends or Me! @Khaninni

or even join the discord which i set it up very recently for any news and discussion about the gamedev.




Thank you so much for reading! alets end this long devpost with MANE GAMEART i made.
Hopefully throughout the developing of the game. i will eventually have a full deck of tarot cards! that will be absolutely awesome!







 Beer! Beer! Beer!
« Last Edit: September 13, 2019, 06:10:09 AM by Khanin » Logged

Follow @SuntornStudio | Me @Khanini
SUNTORN STUDIO - currently developing #MANE
theStyg
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« Reply #2 on: September 14, 2019, 08:22:16 AM »

So far, this has a striking, interesting style to it. Looking forward to seeing how it develops!
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DEMO REEL 2018/2019: https://www.youtube.com/playlist?list=PL7IyYNO35y6roFj4w4SVSJYEKrC7CO7sH
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« Reply #3 on: September 14, 2019, 09:28:35 AM »

Also really digging the style, posting to follow.
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« Reply #4 on: September 14, 2019, 10:06:32 AM »

All I can say is wow, the graphic design and illustration work you have so far, is far beyond what I'm seem from fully released indie games, fantastic job.

I love the central idea of this vicious cycle and exploration of lions which is something I never really wanted to understand and reflect on.

And damn can I say I love the idea of Manie the interactive UI element, just well done all around. Also as an amateur board game designer I just love design of those tarot cards. Obviously there purpose are different I'm assuming from that in a deck for a tabletop game, but regardless great job.

Good luck with the rest of the project, excited to see it develop.

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“So we beat on, boats against the current, borne back ceaselessly into the past.”
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