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November 20, 2019, 02:16:58 PM

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TIGSource ForumsPlayerGeneralWhat is the biggest fear of game developers?
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bibairoso
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« on: July 31, 2019, 07:05:28 PM »

releasing game but no one cares about? Game projects cannot be completed?  is games not making money?
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michaelplzno
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« Reply #1 on: September 26, 2019, 04:49:02 PM »

I guess to answer this very personal question publicly: to make a game, or any art, is to express yourself, and thus you put yourself through a gauntlet.

The fear for me, which impacts the art, is how the created work will be perceived and its implications on myself. IE, if something is seen as flawed, it feels as if I have exposed a flaw in myself.

I'm sure its different for different people.
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velocirection
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« Reply #2 on: September 26, 2019, 10:34:37 PM »

People won't get bonnerz from my game
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fluffrabbit
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« Reply #3 on: September 26, 2019, 11:03:55 PM »

Stagnation. Will I be sitting in this room a year from now? Will I still be arguing with snide assholes online? Will I be able to break even, or will this "hobby" erode my very being like so many other failures in my life?
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Ordnas
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« Reply #4 on: September 27, 2019, 08:54:57 AM »

There are more than a couple of things: first is not making enough money from it, then the criticism about the game, expecially on forums where there are communities, this last years we saw threats ans harassments if something is missing from the game.
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« Reply #5 on: September 27, 2019, 10:12:33 AM »

Right now, mostly that I'll either never finish what I'm working on, or that I'll have to cut too much out to finish it.
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FoustemeZ
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« Reply #6 on: September 27, 2019, 11:20:36 AM »

People won't get bonnerz from my game

LMAO




i am sure the biggest fear of game developers (both indie and companies) is investing a lot of resources (time,money) and creating a game but the game not paying enough revenue.


one of my favorite games generated next to zero revenue and it was closed down. the reason why it geneated zero revenue was:
1. they didnt know anything about marketing.
2. they offered best skins and clothes for free for players, then created item shop with skins that are worse in quality. can you believe this?
3. they paid millions for servers and got scammed hard
4.many more irratioanl design deccisions

apart from that it was absolutely great game and i say this as a gamer with 20 years of experience. but sometimes obvious thing s are not so obvious to us and others. so it got closed.

mind you this game was ten thousands times funnier than minecraft
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-Ross
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« Reply #7 on: September 28, 2019, 03:21:16 AM »

I live in the US, so as a game developer, my biggest fear is being attacked by a gun-wielding madman. So far game dev itself is very predictable and fun. Success is directly proportional to how smart and how many hours I work, and how much playtesting I get people to do. (game_quality * marketing^3)
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11clock
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« Reply #8 on: October 05, 2019, 12:28:43 AM »

I personally fear about not making anything worthwhile by the time my laundry list of health issues catch up to me.
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Nomismastudio
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« Reply #9 on: October 09, 2019, 10:33:06 AM »

Very low ROI. ( Cha ching ).  Shocked
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rj
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« Reply #10 on: October 15, 2019, 02:43:54 PM »

heights
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gimymblert
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« Reply #11 on: October 20, 2019, 06:41:39 AM »

People won't get bonnerz from my game

LMAO




i am sure the biggest fear of game developers (both indie and companies) is investing a lot of resources (time,money) and creating a game but the game not paying enough revenue.


one of my favorite games generated next to zero revenue and it was closed down. the reason why it geneated zero revenue was:
1. they didnt know anything about marketing.
2. they offered best skins and clothes for free for players, then created item shop with skins that are worse in quality. can you believe this?
3. they paid millions for servers and got scammed hard
4.many more irratioanl design deccisions

apart from that it was absolutely great game and i say this as a gamer with 20 years of experience. but sometimes obvious thing s are not so obvious to us and others. so it got closed.

mind you this game was ten thousands times funnier than minecraft
and we can't even get you to name the game
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newt
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« Reply #12 on: October 20, 2019, 02:56:32 PM »

Making the how to play tutorials...
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Daid
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« Reply #13 on: October 20, 2019, 11:29:30 PM »

Making the how to play tutorials...
I raise you with "building the 'options' menu", and players suggesting "just turn it into a configuration option"
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Fro
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« Reply #14 on: October 28, 2019, 10:43:05 AM »

if I die before my name is in the same paragraph as shigeru miyamoto.
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« Reply #15 on: October 28, 2019, 04:28:47 PM »

Actually making the game of my dreams and realizing it's not what I expected. And unfortunately it's the most normal outcome for idealized passion projects.
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Golds
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« Reply #16 on: October 28, 2019, 04:51:36 PM »

Not connecting with a large enough audience to survive
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@doomlaser, mark johns
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« Reply #17 on: October 29, 2019, 04:12:28 PM »

Not being able to represent afro texture 4C type of hair before dying in game hardware of any specs Sad
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Pfotegeist
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« Reply #18 on: November 03, 2019, 06:09:00 AM »

everyone goes through a phase after ptsd where they'll reflect the trauma and although I'm sure I've worked my way through it I may end up with a product as bad as school far in the future and that'll be the end of my career because everyone hates school

here's an idea: school could channel something besides sadism. we could have a sadist awareness month so closet sadists are able to express themselves in a safe space without judgment

...I don't limit sadism to physical violence in this context. A lot of the 'correction' teachers give are ways to make little kids feel bad... Inevitably, the only thing that matters is you're powerless if you're in the system, so dropping out is just a method of escaping institutional slavery.

tldr slippery slope, but it's not a fallacy
« Last Edit: November 07, 2019, 06:44:45 AM by Pfotegeist » Logged
michaelplzno
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« Reply #19 on: November 08, 2019, 08:20:08 AM »

you ok Pfotegeist?
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