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April 25, 2024, 12:04:22 AM

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TIGSource ForumsCommunityDevLogsPeasant Uprise - an RPG + RTS adventure
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GamesInHouse
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« Reply #40 on: October 31, 2020, 11:44:01 AM »

With the Sayon's Cult, we reach the end of the Faction's Trilogy and with it, another big milestone in the project.


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GamesInHouse
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« Reply #41 on: November 15, 2020, 10:45:53 AM »

Introducing a new game mechanism that allows the player to set a particular tactic for each battle encounter.


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GamesInHouse
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« Reply #42 on: November 29, 2020, 12:05:59 PM »

Peasant Uprise will count with boss fights that introduce new mechanics to the combat experience.


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GamesInHouse
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« Reply #43 on: December 13, 2020, 12:02:04 PM »

Some new changes have been added; the most important are the new target indicators and the new usage of poison.


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GamesInHouse
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« Reply #44 on: January 01, 2021, 11:08:41 AM »

Another year gone by confident that 2021 will see the release of Peasant Uprise.  But today it's a time to look back at how the game has evolved this year.


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GamesInHouse
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« Reply #45 on: January 17, 2021, 12:12:16 PM »

Alpha test second phase is here, and you can get your hands on a Peasant Uprise steam testing key.


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GamesInHouse
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« Reply #46 on: January 30, 2021, 02:25:12 PM »

In this video I share how adding new enemies helped me in solving some game design problems.


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GamesInHouse
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« Reply #47 on: February 21, 2021, 12:31:38 PM »

In this video I share my process of designing the final level and the Swayne Castle.


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« Reply #48 on: March 29, 2021, 12:04:33 PM »

I cannot believe I've completed this project !! sure there are things still to do before launch, but right now I feel great and I want to share an analysis of what it has been a 2.5 year project.


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GamesInHouse
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« Reply #49 on: July 24, 2021, 10:45:11 AM »

I hope you find something interesting out of this video.  Each developer has their own ways of doing things and I find always interesting to know the path that some take to complete a game project.


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