Cue some updates in progress after discussing mechanics and balancing with some friends -
1. Overworld - for accessing Shops in a non-random way, as well as a very OG
Final Fantasy Inn, for fully restoring HP & MP for a little Gold:
2. Hint System - 3x Hints per Battle, just so the random chance element isn't so punishing if you're not fully healed:
It's a very brief little flash, but will get you out of a pinch.
3. Enemy Variety & Depth - I had some really nice suggestions on the topic of more interesting enemies. Generic mooks like the Slimes and Skeletons will stay, of course, but once you've nabbed a few upgrades maybe you'll start to see enemies who use shields, have immunities, can steal your Gold, or shuffle the current cards around...
4. More significant Chain count - in the WIP build, Attacks and Critical Attacks now scale in damage based not just on Sword upgrades (
with a bit of RNG) but also are multiplied by the Chain counter, so racking up a long combo can unleash a devastating hit