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TIGSource ForumsCommunityDevLogsDoom And Bloom DEVLOG
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HitManatee
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« on: August 13, 2019, 04:48:24 AM »

DOOM AND BLOOM
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Quick info
  • Release: 2020?
  • Genre: Farming/Tower-defence/Survival/Top-down Shooter
  • Platform: Android, IOS?
  • An economy that hinges entirely on your selling?: you bet'cha
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Hello!

We are team ARBEX and we're developing an exciting new audiovisual experience you can feel with your eyeballs! Blink Blink

This game, based on a previous game jam project (that was a bit of a confusing mess), is about survival and gardening.

Imagine a level-based Stardew Valley with guns.
With 50 nights per level, all teeming with all sorts of fantasy malice, you'll be tasked with creating a sturdy base with which to weather the onslaught of these dastardly baddies by cultivating and selling home-grown 100% all-natural non-GMO crops.

Currently, we only have the bones of the project, but it's a very decent start!

We've created a simple island with a few trees, a day and night cycle and some basic AI for the enemies.
Additionally, work is being done for creating a soundtrack for the game, as well as state of the art pixel art for all the various enemies we plan to put into the game.

The gameplay loop will consist of farm life during the day, as in tilling land, sowing seeds and harvesting crops to sell for some sweet moolah, which you can then use to buy defensive gear and an assortment of guns to keep you and your crops safe during the night when all the nightmares of the world begin to creep their way onto your well-tended lawn.

And that's it for now, we hope that once development on the various levels and the more unique enemies start rolling, we can really bring the game into its own, but for now, we're starting simple.

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TEAM ARBEX
  • Programmer: Saul
  • Visual designer/Artist: Sangi
  • Sound designer/Composer: Me (Noah)
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Feel free to use my music in your projects: https://soundcloud.com/hitmanatee
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