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1366373 Posts in 64036 Topics- by 55923 Members - Latest Member: ConneDGames

September 21, 2019, 10:42:36 PM

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TIGSource ForumsDeveloperPlaytestingTURBO ISLAND PURGER - synthwave low-poly roguelike top-down shooter
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Author Topic: TURBO ISLAND PURGER - synthwave low-poly roguelike top-down shooter  (Read 356 times)
pwolk
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« on: August 19, 2019, 09:41:02 AM »

Turbo Island Purger is a 3D roguelike top-down shooter with procedurally generated low-poly levels. It's the 80's and you have to save the world from rebel robots.

Download the demo

Join discord channel





It is my solo project - 6 months in development. Current build offers a short (5-10 min) demo which shows pretty much how the game will play in the future.

I'd love to hear your feedback on those things:
- What did you like&hate most in the game? (and why?)
- Was the overall gameplay experience fun? (why/why not?)
- Any suggestions or things that should be improved?
All other feedback is also welcome!

Thanks a lot!
Piotr
« Last Edit: August 26, 2019, 01:08:37 AM by pwolk » Logged

Check out my current project - Turbo Island Purger.
Play the game here: https://piotr-wolk.itch.io/turbo-island-purger
Join discord channel: https://discord.gg/YcG9FDX
JGalecki
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« Reply #1 on: August 20, 2019, 10:44:41 AM »

Hi Piotr,

I went through the game twice. I made it to the second-to-last island the first time and beat the Junkyard Golem the second time. Here's my thoughts.

First, good job on the game! I had fun trying out different weapons and fighting the different enemies.

I used a gamepad to control my dude, but there didn't seem to be any deadspace on the joystick input. My character was always moving in the last direction I moved him. This made aiming a bit trickier. Based on the videos you've displayed, I don't think this is intentional.

You might want to include a rule on your level graph generation preventing sequential shop levels. My first playthrough had a branch with four shops in a row.

When I was near the items in a shop, the camera zoomed in. That made it more difficult to read the item popups, especially since I couldn't stop my character from moving.

The melee enemies (including the final boss) were never a problem to outrun. You might increase their speed to make them more threatening.

Keep up the good work!

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pwolk
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« Reply #2 on: August 20, 2019, 11:02:57 AM »

Hey there!
Thanks for playing and I'm glad that you had fun:)

The controller support is still WIP as I was focusing on more design-relevant stuff lately. (btw, I'm curious how the hell did you choose your path on a gamepad? :D)

The level selection will be refined over time - yeah, those shop sequences can be painful.

Camera zoom in shop is on purpose - so you can look closer at how your character looks with all your pretty items. I think without this controller-movement bug, it would feel more natural to you.

Thank you a lot for your feedback!

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Check out my current project - Turbo Island Purger.
Play the game here: https://piotr-wolk.itch.io/turbo-island-purger
Join discord channel: https://discord.gg/YcG9FDX
pwolk
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« Reply #3 on: August 23, 2019, 04:31:02 AM »

0.5.1 update is here!
There was a lot of bug fixing as well as balancing.
It got more challenging - but don't worry, it's even more fun now!

Check it out here - it's free
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Check out my current project - Turbo Island Purger.
Play the game here: https://piotr-wolk.itch.io/turbo-island-purger
Join discord channel: https://discord.gg/YcG9FDX
jbarrios
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« Reply #4 on: August 26, 2019, 10:41:17 AM »

Hey pwolk,

I tried to play your game.  My computer was too weak to run it well.  I decided to post the recording because I found a bug you may want to know about.  Wish I could have played more:


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pwolk
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« Reply #5 on: August 26, 2019, 11:46:17 AM »

Hey there! Glad you gave Turbo Island Purger a try.
Watching the framerate was painful:D

But I've got good news for you - while in game, press ESC to access graphic settings.
I'm sure that setting quality to low and switching resolution to some lower one will do the job for you.

Really looking forward for your next try!
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Check out my current project - Turbo Island Purger.
Play the game here: https://piotr-wolk.itch.io/turbo-island-purger
Join discord channel: https://discord.gg/YcG9FDX
jbarrios
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« Reply #6 on: September 04, 2019, 12:02:38 PM »

Hey Pwolk,

I tried your game again with the lower graphics settings.  It worked like a charm:


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xenonii
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« Reply #7 on: September 06, 2019, 07:52:25 AM »

Hi,
I played a bit your game and here are some comments.

I liked the "level selector". And also the element of timing when too shoot, and that also you cannot move while shooting.
Even the graphics style is quite recognizable.  Hand Thumbs Up Left

Other comments:
- I missed the red chest first couple of plays. They were always being "behind" a hut and somehow I was missing them. Perhaps an arrow to point on them rather than just a jiggle animation would be great for first time users.
- A jingle for stage clear when all enemies are killed would give a nice queue
- Somehow I missed grenade/molotov throwing  Evil. I was always expecting to pick something up to throw at them. They could be occasional pickups
- I think there should be more crates with random things in them (besides the shop). They could give you scraps (money), health etc.
- More often than not even if I kill all enemies I typically cannot buy items besides health in the shop
- The roll animation somehow doesn't feel connected with the avatar's movement.
- Sometimes I felt that camera shake is over abused. Why should shooting a gun shake the camera so much?  Shrug

P.S. had to lower quality settings as I'm on an old 2012 macbook air.

Thanks for sharing your game. It was fun playing it. Gentleman
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Developing http://bit.ly/pyramidplunge - a humorous roguelike platformer. Discord server: https://discord.gg/2EHN4Fd. Follow on Twitter: https://twitter.com/polycrunchgames
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