Hi,
I played a bit your game and here are some comments.
I liked the "level selector". And also the element of timing when too shoot, and that also you cannot move while shooting.
Even the graphics style is quite recognizable.
Other comments:
- I missed the red chest first couple of plays. They were always being "behind" a hut and somehow I was missing them. Perhaps an arrow to point on them rather than just a jiggle animation would be great for first time users.
- A jingle for stage clear when all enemies are killed would give a nice queue
- Somehow I missed grenade/molotov throwing
. I was always expecting to pick something up to throw at them. They could be occasional pickups
- I think there should be more crates with random things in them (besides the shop). They could give you scraps (money), health etc.
- More often than not even if I kill all enemies I typically cannot buy items besides health in the shop
- The roll animation somehow doesn't feel connected with the avatar's movement.
- Sometimes I felt that camera shake is over abused. Why should shooting a gun shake the camera so much?
P.S. had to lower quality settings as I'm on an old 2012 macbook air.
Thanks for sharing your game. It was fun playing it.