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TIGSource ForumsCommunityDevLogsGolod: A First-Person Dungeon Crawler
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Author Topic: Golod: A First-Person Dungeon Crawler  (Read 1059 times)
Skaggsoft
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« on: August 29, 2019, 01:19:16 PM »

Hey guys!

We're a small team of two working on our first project, Golod. The game is a party-based first person dungeon crawler with a mix of handcrafted and procedural content. Combat is turn-based and movement in grid based.

Looking forward to sharing many updates as things progress. (will share the skill tree soon).


Example screenshot:


Animated monsters:


NPCs and shopkeepers:

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Thaumaturge
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« Reply #1 on: August 29, 2019, 06:18:58 PM »

That is a really cool art-style, to my eye! ^_^
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Traversal, exploration, puzzles, and combat in a heroic-fantasy setting
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Skaggsoft
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« Reply #2 on: September 07, 2019, 05:57:42 AM »

Videos take a lot longer to produce than I expected, so I'm gonna break up the skill tree mechanics into more than one of them. Here's the first video:





With that onerous task out of the way I'm hoping to start posting updates with increased frequency now.
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Skaggsoft
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« Reply #3 on: September 10, 2019, 01:17:13 PM »

Here's a still image of a backdrop you'll be fighting monsters against if you get into an encounter on the world map.
We intend to have these screens for each of the world map's biomes (mountains, forests, wastelands, etc.).


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Skaggsoft
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« Reply #4 on: October 11, 2019, 11:23:19 AM »

I've recorded a timelapse of the monster I animated yesterday. I'm gonna start recording more timelapses I think.


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Ordnas
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« Reply #5 on: October 11, 2019, 11:41:02 AM »

Cool! I am looking forward for other updates!  Wink
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