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TIGSource ForumsCommunityJams & EventsCompetitionsLudum Dare 45 (Oct 4-7) [START WITH NOTHING]
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Author Topic: Ludum Dare 45 (Oct 4-7) [START WITH NOTHING]  (Read 16095 times)
oahda
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« on: September 02, 2019, 03:12:08 AM »




SamSerious informed me that theme suggestions are open, so here is the thread!



Semicopypasted explanation of LD from last thread:

LD is a game jam. You optionally vote for a theme in the days running up to the event, and then based on that theme or keyword you get 48 or 72 hours (plus a submission hour) to make a game! You need to go on the website, log in, and click 'join event' before it starts!

48 hours is referred to as "compo" and 72 as "jam" and they have different rules—jam is more relaxed and you're allowed to work in a team—so make sure you read the rules on the website first.

When the time is up, a couple of weeks of playing games and rating/commenting them (only people who submitted their own games can do this) commences, and if you want to get ratings/comments yourself you need to do this.

You don't win anything beyond good ratings/comments at best, but it's fun and you always grow a little bit as a developer, as does your portfolio!

Remember that you need to host your game yourself—the LD website does not provide this. The website has a guide for this. I personally recommend itch.io. Also you need to make it work at least on web or Windows (I think?) to be allowed to submit your game.




Twitter hashtag: #LDJAM (even if you're doing the compo)

Great blog post from an earlier LD here on considering keyboard differences between countries and so on, and more to bear in mind!



Keynote:




« Last Edit: October 05, 2019, 01:39:26 AM by Prinsessa » Logged

oahda
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« Reply #1 on: September 02, 2019, 03:12:34 AM »

You can now join the event!

Theme suggestions are open!
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ProgramGamer
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« Reply #2 on: September 02, 2019, 05:54:42 AM »

Dope! I've planned on participating in the last few LDs and wasn't able to due to unforeseen events, but I think I'll be able to make it to this one, so I'm looking forward to that!
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SamSerious
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« Reply #3 on: September 03, 2019, 01:34:50 AM »

So many themes spawn in my head, I will never be able to reduce this to just 3
 WTF
 Hand Shake Left Hand Shake Right
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oahda
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« Reply #4 on: September 22, 2019, 03:32:12 AM »

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oahda
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« Reply #5 on: September 29, 2019, 06:40:50 AM »

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oahda
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« Reply #6 on: September 30, 2019, 12:47:18 AM »

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oahda
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« Reply #7 on: October 01, 2019, 12:07:02 AM »

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oahda
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« Reply #8 on: October 02, 2019, 01:28:50 PM »

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oahda
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« Reply #9 on: October 02, 2019, 01:35:38 PM »

Keynote:



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SamSerious
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« Reply #10 on: October 04, 2019, 02:03:32 PM »

THEME is the worst

eh, I mean: Start with nothing

 Cheesy
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litHermit
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« Reply #11 on: October 04, 2019, 08:53:11 PM »

I like the theme, mostly for its quite literal interpretation. Though other than that it doesn't feel very restrictive or imposing.
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oahda
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« Reply #12 on: October 05, 2019, 01:39:58 AM »

Mornin'! Just finished planning. Time to start making the game. Gomez
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litHermit
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« Reply #13 on: October 07, 2019, 01:25:15 AM »

Here's my compo entry, Meager Genesis.
First time finishing LD solo. Have participated in the past as part of a team only (design/graphics/sound).

Not much gameplay there, I went for audio-visual work mostly, which too took a huge amount of time (and nerves, most importantly - nerves). Though I can see myself expanding it in the future and adding a few layers of "things to do while chilling around".


*edit added image
« Last Edit: October 08, 2019, 08:20:36 AM by litHermit » Logged

Oddball
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« Reply #14 on: October 07, 2019, 12:43:59 PM »

TwT - A Game by David Williamson


You start with nothing...

Ludum Dare game page

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Silkworm
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« Reply #15 on: October 07, 2019, 02:08:10 PM »

Made a platformer with a level editor.
https://ldjam.com/events/ludum-dare/45/s-w-n



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oahda
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« Reply #16 on: October 07, 2019, 03:06:49 PM »

Submitted pretty much on the minute! Waaagh!

Looking forward to playing your games. I have a proper internet connection this time so there will be no issues!

The title of mine is three emoji which TIGS can't handle in a post! Cheesy Used JavaScript (p5.js) instead of Unity this time. Was fun!

https://ldjam.com/events/ludum-dare/45/emoji

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litHermit
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« Reply #17 on: October 08, 2019, 12:27:03 AM »

Used JavaScript (p5.js) instead of Unity this time. Was fun!

That does sound fun I'll have to check out that library and get a bit more acquainted with js.
I was mulling over whether to work with unity or try something with pure HTML/CSS as I'm really enjoying CSS3's animating abilities. Unity prevailed in the end Shrug
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oahda
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« Reply #18 on: October 08, 2019, 01:10:38 AM »

I should point out that p5 is more for "creative coding" than games specifically (it's a JS version of Processing) so there isn't a lot built in for this sort of stuff, but I chose it because I wanted vector graphics and not regular raster graphics (but it does have vector maths!). You might be more interested in Phaser (or even Three.js for 3D). But p5 is nice! The layer on top of the HTML canvas is thin enough that you can just mix normal canvas commands in where p5 lacks functionality (like SVG files, which my game uses).
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litHermit
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« Reply #19 on: October 08, 2019, 08:19:38 AM »

Thanks for the tips! I'm definitely more interested in it for general web beautification/interaction use than games related, so p5 sounds perfect.
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