@RealScaniX
Thanks for the feedback
- Not a super big fan of the sounds, especially the whistling and the voices ("Let's go" or something like that)
All sounds are placeholders. I'm hoping to get some funding in the near future to be able to pay proper musicians/sound designers.
Re: voices - I'm a fan of Wario, and when I added those sounds (placeholders) it gave the atmosphere a funnier vibe. They kind of grow on you as that was my first reaction when I remember playing some Wario game for the first time. At first I was like "how annoying!!", but then you expect him to say something in that obnoxious voice.
- The game keeps running in the background when the tutorial popup about the explosives is displayed, so I can keep running around in the dark.
- F1 instead of SPACE to continue to avoid the player to accidentally skip it?
- after level 1 it said that I collected 0/16, but I did collect stuff
Added to my todo list. Thanks
- the light effects are nice, although the woman was killed in level 2 after I picked her up by a spider that I could not see
I'm currently working on improving the lighting and atmosphere. See WIP video below. Re: spider I will try to improve the "readability" of the enemies.
- the jump height with and without her is too similar. probably make him jump a little bit higher without her?
I'll have a play with your suggestion. I'm assuming you have found out about the farts allowing you to double jump when not carrying her right?
- the water thing (flood) is a cool idea. the shader seems to have a little problem though.
Hmmmm... this is worrying. The shader looks fine on my old macbook air. If you have some time could you post a screenshot?
- I did not expect him to take damage from falling from a great height. and I have no indicator for what is too high (yet).
It's typically slightly bigger than a screen height, and after a few play throughs you start getting good at preventing getting hurt. I saw my kids learning about it pretty fast.
- wall jumping is a bit tricky. I expected to be allowed to press the destination direction when jumping, but dropped down instead. when I still need to press against the wall when jumping, it will reduce the distance of the jump as I'm still steering back towards it right after jumping. probably "stick" to the wall for a tiny timeframe before dropping off?
Noted. I will make it more easier. I have already added input buffering, but since I'm used to it now it's difficult to judge when it's "good enough".
- The flood started pretty early in the beginning of level 2, so I am unsure if I would be able to reach everything at the bottom of the level. Also: Do I drown eventually? I haven't seen an indicator for my breath.
There's a breath indicator at the bottom (green bar for you, orange bar for her) when you/her are under water.
The timer is 60 seconds for the flood and so the more you play it the more you start devising how to go around your randomly generated level. E.g. you will start thinking if you should take Felicie with you or not and come back for her later. If you should waste time picking gems or not. If you should get her to open the chest or not. If it's worth your time to open the crates. It becomes a balance of risk/reward and the more you play it, the more you'll be able to judge better, including if you have enough breath to get to the exit or go back up for air.
- Swimming: I like the look of it with the bubbles and everything. I would prefer it if he would not just jump when reaching the surface, but swim on the surface until I press jump.
Noted. I will see if it's better as you're suggesting. I opted for quick actions in the design of the controls to not waste time. E.g. in the ladder I had implemented a platform for the start of the ladder, but that slowed down the player because he would need to press down to start climbing down rather than just fall through the ladder. If he wants to actually go down the ladder, he would need to press down while falling through the ladder.
In general the game is fun to play. I bet it is even more fun with a controller (played with keyboard).
It's a cool game. I think it can become awesome. Keep up the good work!
Thanks a lot for the kind words and appreciated a lot your feedback
. If you would like to follow the progress I have a devlog here:
https://pyramidplungedev.blogspot.com/ and also set up a discord server, but of course it's still at its infancy:
https://discord.gg/2EHN4FdIf you have a PS4 controller lying around, you can easily hook it up using
http://ds4windows.com (on mac you don't need any driver, just hook it up).
Btw, what's your Pyramid of the Day score? That option in the menu will give you the same level for the rest of the day.
Have a nice day!