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TIGSource ForumsPlayerGeneralAny advice on running a successful devlog on tigsource?
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roygomes
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« on: September 04, 2019, 03:55:26 AM »

I'm planning on starting up a devlog for my team's latest game in the next week or two and before I jump in, wanted to hear any advice from others who have run one. Any dos and don'ts to share for tigsource dev logs? Are there other forums you suggest I invest time into instead of (or in addition to) tigsource?

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Schrompf
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« Reply #1 on: September 04, 2019, 04:08:59 AM »

Do:
- be yourself
- display what you find interesting
- put the actual content
- be honest
- be humble

The latter is actually important for real-world human interactions, too.

Don't:
- try to come off as "official", "endorsed"
- teaser, announce, foreshadow
- market
- only link to other pages
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Snake World, multiplayer worm eats stuff and grows DevLog
Cobralad
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« Reply #2 on: September 04, 2019, 04:24:08 AM »

only thumbleweeds gonna visit your devlog, if there is any wind left in this place
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michaelplzno
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« Reply #3 on: September 04, 2019, 05:30:10 AM »

It might be a decent exercise to post a devlog just as a discipline thing but I think you'd have a better chance getting a twitter handle "@yourgame" and just posting updates regularly there as you progress.

For the most part tigs was never a great tool for promoting games due to its hierarchical structure. Most of the heavy hitters cloistered themselves off in the hidden forums, which might be part of why there are only tumbleweeds here as the cobra suggests: if you don't grow and encourage new talent then the scene dies.

Of course there will always be a few dudes out there:



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Schoq
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« Reply #4 on: September 04, 2019, 01:35:12 PM »

gifs
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fluffrabbit
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« Reply #5 on: September 05, 2019, 03:24:02 AM »

Never give up, never surrender.
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Cobralad
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« Reply #6 on: September 05, 2019, 04:14:20 AM »

Never give up, never surrender.
                                                           -Adolph Hitler
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Superb Joe
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« Reply #7 on: September 05, 2019, 04:40:24 AM »

do not accidentally post pictures of your genitals intended for private audiences
do provide key visuals, gifs of any prototypes up and running, and a basic elevator pitch, and any difficulties you have overcome to date
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diegzumillo
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« Reply #8 on: September 05, 2019, 07:47:59 AM »

Define 'Successful'. Mine is half aimless ramblings and half gifs. There are some people visiting often, and I hope my ramblings can be of some use, so I try to show my mistakes and solutions as much as possible without resorting to pasting hundreds of lines of spaghetti code. But at the end of the day I write the devlog to me. Externalizing helps me organize my ideas. Sounds like win win to me.

Just do what Schrompf says.
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fluffrabbit
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« Reply #9 on: September 05, 2019, 06:15:21 PM »

Eh, I'm inclined to disagree. I've been posting stuff to my devlog as a marketing effort. No need to be nice. I realize that this isn't a very efficient forum for marketing, but people who know things are more valuable than people who don't, so 1 comment on a TIG devlog is worth 10 comments on Steam, if you ask me.
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