I have a feeling I made this topic already but search yield nothing so maybe I'm just crazy.
There is a set of games I like to call grid platformers. Some people call them cinematic platformers but I feel that term encompasses a lot more games, plus that term is silly and I hate it. So the games that really fit this description are surprisingly few: flashback and blackthorne. Prince of persia and others are surprisingly not limited to a grid!
I have been thinking about how to implement a grid platformer lately. I noticed both these games I mentioned have a slated camera angle, which I thought was intriguing but didn't give it a second thought. Until I tried implementing my own system. See, if you partition the screen into a grid of cells where the player can move into. Whenever you are standing on a corner, the slant perspective makes it look like you are standing on ground, it's a clever optical illusion. Jumping to platforms straight up also looks better with the slant perspective.
Anyway, I though this was interesting and decided to share. I'm making a pico-8 prototype, but super mega simple. Not even animations, it will look like chess pieces moving around. This topic has little to do with my current problems