This is happening! The kickstarter trailer is almost done!
There is one tiny snag. Actually, it's a huge issue. In fact, it's the hardest part of any project by a mile. I need a name for the game. I've asked around for opinions and I'm going to do the same here as well.
I don't want to spoil the plot too much, so judge the title based on which one looks more interesting to you, based on nothing but the title itself.
The Eldritch MonarchThis sounds a bit generic to me. Very plain and simple. This isn't necessarily a bad thing, as generic just means it communicates the mood of the game very quickly. You read 'eldrich' and you immediately think some kind of Lovecraftian horror, right?
A Trap For MothsThis one is not generic at all. I personally find it much more interesting. But it says absolutely nothing about the game whatsoever.
On one hand, it feels like I have to choose between "The silence of the lambs" vs "The sociopath psychiatrist". And putting it like this makes me lean towards a trap for moths, obviously. However, let me make the case for generic here. Using silence of the lambs as an example, the movie is an adaptation of a successful novel. It didn't pop out of nowhere. The title not saying anything wasn't detrimental to its success.
Now let's look at games, Amnesia: The Dark Descent. Extremely generic. Not only that, it also commits the sin of colon. But it worked because it was a horror game from a small game studio, still trying to make a name for themselves. The title is generic but I believe it helped their target audience discover them. However, once they became an established studio, and people awaited eagerly for next releases, they then released a game called "A Machine For Pigs", then "Soma". Awesome titles! Not generic at all. Very intriguing. Teases our imagination! And of course it had no risk of flying under anyone's radar, because they already have an audience that knows what to expect from them.
So now I lean towards eldritch monarch. I'm a nobody dev! And although there is a larger focus on narrative on this game than one usually finds on megadrive games, it's still a megadrive game. It won't blow anyone's minds with high literature, so a title like "A Trap For Moths" might even come off as pretentious.


If anyone has any thoughts, I would love to hear them!