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April 26, 2024, 05:09:05 AM

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TIGSource ForumsCommunityDevLogs[VR] CRT-X (Hotline Miami inspired FPS)
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Author Topic: [VR] CRT-X (Hotline Miami inspired FPS)  (Read 3018 times)
Bino
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« Reply #20 on: January 18, 2021, 11:34:43 PM »

Execution animation test.

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Bino
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« Reply #21 on: February 21, 2021, 08:45:24 PM »

Added execution animations into gameplay. Will have a video of all of them coming up soon.

Then it's cleaning up some bugs, level flow and back to AI for a demo level.

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Beastboy
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« Reply #22 on: February 22, 2021, 02:59:37 AM »

Very nice but its not even close to hotlinemiami mood and feels, more like manhunt and postal.
Good job so far
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bram_dingelstad
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« Reply #23 on: February 22, 2021, 03:28:27 AM »

DAMN! This game has mood. First thoughts were kinda funny or like, ya know seemed like a grim dark humor kind of thing, but I really like the aesthetic!

The thing you got going on now is definitely interesting on an aesthetic level, so if you've got a good first 5 minutes of gameplay you've got your hook put to great use!

Will definitely be following this thread to see updates!
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If you'd like to see something of my work check out:
The devlogs of the game I'm working on - My website/blog - My itch.io
Bino
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« Reply #24 on: February 22, 2021, 10:44:51 AM »

Very nice but its not even close to hotlinemiami mood and feels, more like manhunt and postal.
Good job so far

So far most of my inspiration is the gameplay loop - which I really need to start showing. But this is good feedback, I need to lighten things up a bit more.
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Bino
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« Reply #25 on: February 22, 2021, 10:46:15 AM »

DAMN! This game has mood. First thoughts were kinda funny or like, ya know seemed like a grim dark humor kind of thing, but I really like the aesthetic!

The thing you got going on now is definitely interesting on an aesthetic level, so if you've got a good first 5 minutes of gameplay you've got your hook put to great use!

Will definitely be following this thread to see updates!

Thanks! I think it still needs a bit more tweaking but time to work on that gameplay. Everything seems so much harder in VR  Cry
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bram_dingelstad
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« Reply #26 on: February 23, 2021, 02:04:15 AM »

Let me know when you've got some sideloadable Oculus Quest-ready gameplay! I'll be sure to try it out and even provide feedback if you want.
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If you'd like to see something of my work check out:
The devlogs of the game I'm working on - My website/blog - My itch.io
Bino
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« Reply #27 on: February 23, 2021, 09:38:52 AM »

Let me know when you've got some sideloadable Oculus Quest-ready gameplay! I'll be sure to try it out and even provide feedback if you want.

Thanks for the offer Smiley I don't have a Quest yet so it'll be for the Rift initially. I do plan to get it on the Quest but it's going to need an optimization pass for the materials. Will let you know!

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