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TIGSource ForumsCommunityDevLogsSAVNAMATA (my first game)
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Author Topic: SAVNAMATA (my first game)  (Read 289 times)
the scaper
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« on: September 09, 2019, 07:39:54 PM »

more of a proof of concept but I still have plans to release it on game jolt or something.
I will try to update as often as I can but for now I have a dev log on the youtube channel I will use to post videos about my games

CURRENT STATE AS OF 9/9/2019======>

« Last Edit: September 10, 2019, 02:14:04 PM by the scaper » Logged

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the scaper
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just a guy being a dude

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« Reply #1 on: September 11, 2019, 05:08:06 PM »

here are some updates to the game.

version progression

the way the versions will work for my games from know on are as follows
how they are defined.

the versions with "pre" in the name (i.e. pre-alpha) are versions of the game that only the developer will be able to play.
the versions that DONT have pre in the name will be versions available to the public.

an example version will be structured as follows ==> version pre-alpha 0.4.91119
the first part (version pre-alpha) is self explanatory. the numbers (0.4.91119) are as follows: the build (0.4) and (.91119)
is the current date of the build.

NOW onto the actual game updates

1. SAVNAMATA has changed game genre from survival horror to dungeon crawler
(i.e. Might & Magic and old school elder scrolls)
the brick, pathway and cracked stone textures have been redone and the savnamata texture himself has been refined.

2. sprite size has increased from a 16x16 resolution to 64x64 resolution to increase detail.
those are the updates for now.

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