Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1370291 Posts in 64455 Topics- by 56510 Members - Latest Member: MariamThomson

December 10, 2019, 10:16:41 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperBusinessSome advices from experienced game devs
Pages: [1]
Print
Author Topic: Some advices from experienced game devs  (Read 416 times)
Kharin
Level 0
*


View Profile
« on: September 10, 2019, 05:10:34 AM »

I'd like to know the whole process of creating a game from the beginning to the end. What I have to do first, what I have to note for the future, what issues need to be identified. What needs to be done after the game idea is formed. What kind of specialists will be needed. How can I tell correctly my idea to specialists and get what I need from them. How can i become the connecting link between them. How much time it will take to create the game. What additional costs await the company in addition to remuneration and advertising.
My game is going to be as simple as possible. Probably it is going to be the same type as VooDoo games or sth. May be like "Helix Jump", "Rise Up", "Balls VS Blocks" and etc.
Logged
badbones13
Level 0
*


View Profile WWW
« Reply #1 on: October 02, 2019, 12:38:56 PM »

Hi Kharin,
I don't know why nobody reply to your post but I can do it talking to you about my little experience.
My name is Ciro Manna, and I founded a little brand named Badbones Productions. I make apps for iOs (something also for Android) and for now (only 4 apps) I can say you it's something like the sea, one day I can earn something, the next week not. I think my big problem is because I made everything by me, from the idea, to design and the code. I make almost everything with Unity and C#, illustrator, photoshop and now I'm using also MagicaVoxel. To make some money I use Unity monetization 3.0.
About the time, every project is different by other. To make Pads, my most famous game (you can find my games on iOS Appstore searching "Ciro Manna") I spent 1 month.
To make my latest project, Dothaus, I spent something like 1 week. Bitlone, another game, has take about 3 months (working on night), because different levels and designs and so on.
Two months ago I decided to change my life, I was a motorcycle customizer and also a game developer and I chose the second work. I don't know if this life will make me less poor compared to my past but I can assure you that if you believe in something, and you work to make your dreams true, maybe you will not get many many money but satisfactions are not only that. Everything will go well if you believe. I think some humans needs to trust in something to feel real and I take my own risks and I'm trying.
I think all you need to do is what you love. If you don't like Rise Up etc.. don't do that, don't do something only for money but try to make what you like and I think if you believe, money will come.
About resources I think now you will find almost everything online now but if you have a little time to spend, try to follow a course on illustrator or something can help you to make the design and Unity I think it's a good engine, versatile and with good tutorials.
If you need something, don't esitate to ask and good life and good job.
Remember, trust in yourself.
Logged

Belive in yourself
fluffrabbit
Guest
« Reply #2 on: October 02, 2019, 01:24:52 PM »

The mobile market has faster turnover than traditional interactive media. 3 months is about the longest you would spend on something there. The longer passion projects for other platforms tend to not use Unity and often take longer than a year to get a viable product. But it depends on how you want to play it.
Logged
smartyeng
Level 0
*


View Profile WWW
« Reply #3 on: October 04, 2019, 12:02:20 AM »

Hmm interesting point you have with mobile gaming industry, I never really thought about it before
Logged

Education is top priority!
fluffrabbit
Guest
« Reply #4 on: October 06, 2019, 07:04:32 PM »

Just thought I'd comment since this has been bothering me all week: "advice" is uncountable; "advices" is grammatically incorrect.
Logged
Peterk
Level 0
*


View Profile WWW
« Reply #5 on: October 14, 2019, 08:39:19 AM »

This is a huge topic. I think it may be best to google various sources on game production. Also, gamasutra and GDC vault are good resources, especially if you're an indie.
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic