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September 19, 2019, 04:00:40 PM

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TIGSource ForumsCommunityDevLogsWelcome to Beacon Pines
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Author Topic: Welcome to Beacon Pines  (Read 541 times)
hidingspot
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« on: September 10, 2019, 02:48:09 PM »


Overview
Welcome to Beacon Pines! is an story-driven deck building game.

You play as Luka: a sweet, sassy, and strange little deer-boy.  But just how sweet, sassy, and strange he gets is up to you.  Explore and interact with the world to collect cards.  Each card has an adjective written on it.



Unlike most adventure games, it's not a matter of choosing between lines of pre-written dialog.  Instead, you’re often prompted to play a card from your deck to fill in a missing word in the story.  Your choice will affect Luka's personality, which will in turn affect how he treats those around him.



https://twitter.com/beaconpines
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Thaumaturge
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« Reply #1 on: September 10, 2019, 06:06:38 PM »

This is rather intriguing, and quite visually lovely! Following! ^_^
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Prinsessa
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« Reply #2 on: September 10, 2019, 10:04:59 PM »

This is such a cool concept! And it looks great too. Kiss
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JobLeonard
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« Reply #3 on: September 11, 2019, 02:04:00 AM »

What the others have said: looks great and the concept sounds very interesting. Looking forward to reading the devlog and eventually playing it!
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ChrisLSound
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« Reply #4 on: September 11, 2019, 06:49:36 AM »

I also think this looks and sounds rad. Excited to see more!
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hidingspot
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« Reply #5 on: September 11, 2019, 08:48:32 AM »

This is rather intriguing, and quite visually lovely! Following! ^_^
This is such a cool concept! And it looks great too. Kiss
I also think this looks and sounds rad. Excited to see more!

Thanks everyone.  One of my biggest worries has been that people wouldn't grok or find interesting the core mechanic of the game: collecting words that can be played directly into empty slots in the text of the story.  Some early play tests I've done have given me more confidence, but it's great to hear that there is also interest based on the summary above.

What the others have said: looks great and the concept sounds very interesting. Looking forward to reading the devlog and eventually playing it!

Like many, I'm the type of person who panics at the idea of putting an unfinished thing on the internet.  But I know how massively valuable it can be to get feedback early and often.  That being said, I hope to share a demo in the next few months for anyone who's interested in trying it out and giving feedback.

At the moment we're putting some time into fun little slice of life interactions like the one below.  One of the core pillars is a sense of childlike playfulness.  But don't be fooled, that doesn't mean that the intended audience is children.  Given the nature of the wordplay in the mechanic, there will be some fairly adult (if not simply bizarre) conversations.

« Last Edit: September 11, 2019, 10:53:39 AM by hidingspot » Logged

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« Reply #6 on: September 11, 2019, 01:57:44 PM »

Great concept! Looking forward to updates!
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« Reply #7 on: September 12, 2019, 03:56:18 AM »

I'm also eager to see more of this conversation system, posting to follow!
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hidingspot
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« Reply #8 on: September 17, 2019, 06:09:58 AM »

It's always exciting finding new art in the dropbox folder, spending some time integrating it into the game, then running around the environment.  Especially when working with such a talented artist like Ilse.

Currently working interactivity for the wheat field:


Generally, we want to add lots of little interactions like this which help breath life into the environments.
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ChrisLSound
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« Reply #9 on: September 17, 2019, 07:15:02 AM »

I can already tell there's going to be some fantastic atmosphere/mood in this game.
« Last Edit: September 17, 2019, 10:01:00 AM by ChrisLSound » Logged

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JobLeonard
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« Reply #10 on: September 17, 2019, 08:18:25 AM »

I can practically smell that meadow
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Prinsessa
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« Reply #11 on: September 17, 2019, 09:49:10 AM »

wow! <3
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