Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1372123 Posts in 64705 Topics- by 56838 Members - Latest Member: Airec

January 27, 2020, 07:46:02 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsWelcome to Beacon Pines
Pages: 1 ... 3 4 [5]
Print
Author Topic: Welcome to Beacon Pines  (Read 4798 times)
ChrisLSound
Level 0
***



View Profile WWW
« Reply #80 on: November 20, 2019, 12:58:58 PM »

I like this new system a lot. The only downside I can imagine is player expression would be limited to the select few options provided by the writers. However, it's probably practically impossible to give deep possibilities for this while also keeping it compelling. So I think your solution is a smart one, and ensures the best possible narrative experience that you as a small team can provide!

And besides, for a game like this, I'd much rather experience a small number of meaningfully-crafted encounters than endless possibilities for shallow "self-expression". Avoiding your issue #2 is also very very nice!  Hand Thumbs Up Right
Logged

Composer, Sound Designer
Website/Portfolio
Twitter
Prinsessa
Level 10
*****


Ava Skoog


View Profile WWW
« Reply #81 on: November 20, 2019, 01:14:59 PM »

Sounds good!
Logged

hidingspot
Level 1
*



View Profile WWW
« Reply #82 on: November 21, 2019, 06:09:00 AM »

I like this new system a lot. The only downside I can imagine is player expression would be limited to the select few options provided by the writers. However, it's probably practically impossible to give deep possibilities for this while also keeping it compelling. So I think your solution is a smart one, and ensures the best possible narrative experience that you as a small team can provide!

And besides, for a game like this, I'd much rather experience a small number of meaningfully-crafted encounters than endless possibilities for shallow "self-expression". Avoiding your issue #2 is also very very nice!  Hand Thumbs Up Right

Sounds good!

I'm glad this decision sounds sensible!  Hand Joystick

On a different note, I finished up some bugs that'd been frustrating me, so now I get to work on animating Grandma. I'm excited to get her scootin' around!

Quick question: Which is the better informal name for Grandma (what Luka calls her, for example).
1. Gran (this is our current choice)
2. Grams (I've been leaning toward this recently)
3. <Something else entirely>
Logged

ChrisLSound
Level 0
***



View Profile WWW
« Reply #83 on: November 21, 2019, 07:55:42 AM »

Hmmmm... I think this depends on the personality of whoever is using the term and what their relationship with the Grandma is like. "Grams", to me, sounds like something a more brash/energetic/extroverted character would say, whereas "Gran" or "Gramma" feels more endearing/gentle.
Logged

Composer, Sound Designer
Website/Portfolio
Twitter
Prinsessa
Level 10
*****


Ava Skoog


View Profile WWW
« Reply #84 on: November 21, 2019, 08:40:19 AM »

Titanic has made me partial to 'nana'… Huh?
Logged

Ishi
Pixelhead
Level 10
******


coffee&coding


View Profile WWW
« Reply #85 on: November 21, 2019, 08:21:08 PM »

Thoughts?

Does this sound like a reasonable solution to the issues listed?  Would anyone have solved this differently?  It's always stressful making significant changes to the game, but for me that's just a part of game development; finding the best version of what the game can be.

So far, the new system is feeling good but we still have a ways to go before it is fully integrated into the story.

This sounds like a good way to streamline the system and make for a better experience for all players regardless of which cards they choose to play. I think it should allow for you to set up more interesting decisions (or even more like puzzles?) about which cards to play when.

It seems to me that you could still fit the occasional optional card into this system if you wanted - like the outcome of a branch of conversation could be to give you a new card which is a mood or a thing to talk about for the remainder of that day.
Logged

hidingspot
Level 1
*



View Profile WWW
« Reply #86 on: November 22, 2019, 05:24:06 AM »

It seems to me that you could still fit the occasional optional card into this system if you wanted - like the outcome of a branch of conversation could be to give you a new card which is a mood or a thing to talk about for the remainder of that day.

That's a fair point.  If we know the major decisions of a day are finished, it's not too complicating to add a fun card or two without major story consequences.  Thanks for the tip, I'll keep that in mind!
Logged

Prinsessa
Level 10
*****


Ava Skoog


View Profile WWW
« Reply #87 on: November 22, 2019, 06:08:28 AM »

I thought of suggesting like a limited set of premade but randomised options per day too, but figured it would still increase content work exponentially so maybe it was better to just do what you had in mind first, and then see. Tongue
Logged

hidingspot
Level 1
*



View Profile WWW
« Reply #88 on: November 22, 2019, 01:15:44 PM »

I thought of suggesting like a limited set of premade but randomised options per day too, but figured it would still increase content work exponentially so maybe it was better to just do what you had in mind first, and then see. Tongue

It's always nice when feedback includes the acknowledgement of how much work goes into the features. A telltale sign of a fellow experienced indie  Coffee
Logged

hidingspot
Level 1
*



View Profile WWW
« Reply #89 on: December 11, 2019, 08:03:37 AM »

Discord
Hey everyone, we're gonna start inviting others to the Welcome to Beacon Pines Discord server. If you're interested in seeing a bit more behind the scenes than I'm able to show here on TIG Source, come join us on the Discord server.

You'll also get to meet Ilse and Brent, the other two people working on the game.  And probably best of all, you'll get to see more of Ilse's awesome art along the way.  She'll even be posting work in progress stuff with the community.



Don't be shy, we're a friendly bunch. We don't anticipate a huge response in these early stages, so feel free to pass along the invite to anyone you feel might be interested:
Logged

hidingspot
Level 1
*



View Profile WWW
« Reply #90 on: December 14, 2019, 07:00:48 AM »

Here's a sneak peak at sort of concept art Ilse is sharing on Discord.



The orange girl on the right is a concept for Rolo's big sister Roxy(2 versions), and the other two are her semi-mean-girl friends.

Roxy is generally annoyed by her younger brother, but will likely play an important roll in helping the kids later in the story.

I'm sure Ilse would appreciate any encouragement or feedback on Discord  Wink
« Last Edit: December 15, 2019, 05:34:34 AM by hidingspot » Logged

hidingspot
Level 1
*



View Profile WWW
« Reply #91 on: January 11, 2020, 04:04:19 AM »

The Lab in the Belly of Weep Wood

Things aren't all cozy and cheerful in Beacon Pines. Venture far enough into Weep Wood and you just might stumble upon the source of some strange happenings in Town.

Logged

ChrisLSound
Level 0
***



View Profile WWW
« Reply #92 on: January 13, 2020, 08:56:23 AM »

Ilse (and/or whoever else made this art) is so good with colors. I love the background on this one.
Logged

Composer, Sound Designer
Website/Portfolio
Twitter
Prinsessa
Level 10
*****


Ava Skoog


View Profile WWW
« Reply #93 on: January 14, 2020, 06:06:19 AM »

Such a good atmosphere. I'm in love with those blue and purple trees. Intrigued about this spooky place! Those concept characters look amazing too.
Logged

hidingspot
Level 1
*



View Profile WWW
« Reply #94 on: January 18, 2020, 06:35:20 AM »

Ilse (and/or whoever else made this art) is so good with colors. I love the background on this one.

Such a good atmosphere. I'm in love with those blue and purple trees.  Those concept characters look amazing too.

Thank you both for the kind words. Yep, it's Ilse. I've passed along the compliments to her.

Intrigued about this spooky place!

That's exactly what we're hoping for with this environment!
« Last Edit: January 26, 2020, 07:58:23 AM by hidingspot » Logged

Pages: 1 ... 3 4 [5]
Print
Jump to:  

Theme orange-lt created by panic