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1393818 Posts in 67110 Topics- by 60089 Members - Latest Member: JacobHomanics

August 05, 2021, 10:20:24 AM

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TIGSource ForumsCommunityDevLogsSnake World - temp name - multiplayer snake with added biology
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Author Topic: Snake World - temp name - multiplayer snake with added biology  (Read 4541 times)
Schrompf
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« Reply #40 on: July 18, 2021, 10:50:38 AM »

New stuff after long slacking time: background and walls now try to look like some kind of biology in water. Not sure if this is final, and the procgen background and walls are eating GPU. 300fps on a GTX1070 is probably a bad sign for On-Chip-GPUs.

Still:


In motion, ~20s duration: https://streamable.com/t2rh3b
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Snake World, multiplayer worm eats stuff and grows DevLog
bayersglassey
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« Reply #41 on: July 18, 2021, 12:08:50 PM »

Ooh, that looks really cool. Someone already posted about that Microcosmos youtube channel in this thread, not sure if anyone mentioned the game "Flow" yet. But this has a more realistic feel -- makes me hope for other body shapes, like hydras and amoebas and water bears and stuff.
In any case, looks awesome. Smiley
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JobLeonard
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« Reply #42 on: July 18, 2021, 12:51:54 PM »

Quote
Not sure if this is final, and the procgen background and walls are eating GPU.
Style is fitting at least, so worst case it's still good "design" research Smiley
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Prinsessa
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« Reply #43 on: July 19, 2021, 12:41:47 PM »

Worth it, I think! The blur looks really good, really helps sell the microscope effect.
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Schrompf
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« Reply #44 on: July 19, 2021, 10:13:19 PM »

Thanks again :-) I built some momentum again, fixing some bugs yesterday. Gotta sketch the cosmetics meta mechanic next, although I need the Steam runtime to make it final.
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