Hi,
I played it for a few minutes and I survived a while after being killed immediately the first time round
. I enjoyed hunting down other players
which I assumed were real players (not bots) right? Although I had a doubt coz their firing was slower than mine.
My main comments will be on visuals
- The intro screen looked very promising, but then when logged in the graphics don't continue. It looked like it's going to be scifi retro, but the floor and objects on the floor don't match.
- Why are the avatars circles? They don't show any sense of direction or give any attachment for the player.
- In general the environment graphics put me off. I don't know if it's my old laptop. Attaching a screenshot so you can verify if the rendering is correct.
- Besides the walls which seems to be 3d, everything looks flat and somewhat out of place. Is there some art style you want your game to look like? Try making a mockup in your favorite editor, and see if you can get a better feel. You can start by taking a screenshot of your game, and try make it look better in photoshop/gimp/etc.
- The gradients in the edges of the walls (e.g. look at the pink wall) looks like it's blurry suggesting it's stretching
Some suggestions:
- To add depth, you can fake some shadows by adding a gradient circle/rectangle underneath the objects (like the avatars).
- A trick to see if your visuals are on the right track is taking a screenshot and doing a thumbnail and see if it still looks good
- Another trick is to take a screenshot and take off all saturation to see if it still looks interesting in b&w
- Perhaps add some lighting to improve the mood of the game. Not sure what engine you're using underneath, so the easiness to do this might vary.
Let me know if you need any clarification on some of the points.
How it looked on my old laptop: