
CONGRATULATIONS!
You have chosen, or been chosen, to participate in the GRAND SURVEY. If you're reading this, that means you have arrived in your assigned galaxy, and will soon be ready to get to work!
Your allocated spacecraft is [SURVEY VESSEL #6649 "WATCH AND LISTEN"]. It has been fully refurbished before your mission, and has an estimated service life of [FOUR HUNDRED THOUSAND] years with adequate care. It will have placed itself into a safe and stable planetary orbit, and will be ready for you to take control as soon as the hypersleep wake-up procedure is complete.
Your assignment is [CG-70455], a [SPIRAL GALAXY] approximately [30,700] light years in diameter. Based on its size and stellar density, your survey quota to qualify for a gold ranking has been automatically set at [NINETY MILLION] systems. You are free to complete this quota at your leisure.
Thank you for your participation.
-The Grand Galactic Survey Council
Hi! I'm making a game!
In the past I've worked on Kerbal Space Program and some smaller projects here and there since then, but this is my first time really getting a big project rolling along.
It's called
Personal Space, and it's about space, tranquility, the wonder of discovery, occasional panic, and interior decoration. In it, you take on the role of a galactic surveyor under the auspices of the Grand Galactic Survey Council, assigned to a small spiral galaxy in a completely ordinary corner of the universe. But for you, the player, the real goal is just to see what's out there, and unwind amongst the stars. There is no punishment for dawdling, no enemies to fight, and no conflict that needs resolving.
There is more to do than just wander, however. Your spacecraft is equipped with a once-state-of-the-art replication matrix, allowing you to manufacture any items that will fit in its bay, to be set up and arranged in your reconfigurable interior as you see fit. You can hang photographs you take on your walls, switch the Smart Paint to whatever color and texture you wish, open the window shutters, water your plants, have a seat, and sip some space coffee as you admire the cosmos.
The game is presented at the fullest of scales; every star and planet in the galaxy is seamlessly visitable, and celestial bodies' sizes and the distances between them are accurately represented. Your spacecraft is treated as a physical body governed by Newtonian physics and traverses space by way of both maneuvering thrusters for velocity changes and landings, and a hyperdrive to quickly traverse interplanetary and interstellar distances.
While the spacecraft's functionality is mostly technobabble, the universe itself will abide by the laws of physics and current theories of planetary formation. But that's not to say there won't be some more fanciful science fiction locations and elements out there to be discovered. You might not be the first one to explore this galaxy.
Not every moment will be relaxing, however... your piloting skill (or perhaps lack thereof) can get you into some tight spots, and systems on your spacecraft can and will break if they're not adequately maintained. But you can maintain them - replacement parts can be replicated and installed, fault trees worked through when something goes wrong, and your ship can be kept in proper working order with a bit of time and attention. Such features are optional to the end user, though. Should you not desire that, it will be easy to turn off.
For all this, I know some people probably would find it boring. But that's okay - I know I can't please everyone, and am more than happy with occupying a niche. As long as it brings some happiness.
Thanks for reading.
-Nova
Highlighted posts:- Scatterbrained II (atmospheric hooey)- Ring Things (planetary rings and the shadowing thereof)(Episode II)(Episode III)- Throwing Shade (shadows mk2)- Our Hero- Replicator messings-around (this post and few following)- Talking a little about optimization for texture generation- Floating fluffy white things (again, several following posts)
P.S. If you're new here, this is my second thread about the game! The first one was under the old name, and I decided it would be better to start fresh with where things stand today than retrofit the old one. I encourage you to check it out here:
https://forums.tigsource.com/index.php?topic=66163.0P.P.S. I'm still putting this thread together. It's probably going to change a fair bit here and there.