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TIGSource ForumsCommunityDevLogsSpace Grunts 2: Turn-based rogue with card-battle mechanics
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Author Topic: Space Grunts 2: Turn-based rogue with card-battle mechanics  (Read 511 times)
orangepascal
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« on: October 14, 2019, 05:22:25 AM »



Space Grunts 2 is a fast-turn based rogue-like with card-battling mechanics from Orangepixel. Navigate your way through the randomly created levels, and when you encounter aliens, robots, or interactive objects, use your deck of cards to either do battle or activate machines or open doors.

In-game events will make every game you play even more interesting, pitting you with different challenges and mysteries to solve.

Find passage to secret area’s and unlock rare cards to help you in your adventure.

Now in Early Access (discounted) on Steam, and coming to iOS and Android end November/December



More (and full-resolution) screenshots available here.

Latest gameplay video (October, Devbuild 0.3.0)




Couple of screens:


I've also been doing weekly devlogs on the game on Youtube and you can watch that full series here if you're interested in how this game shaped from an idea into the current build:
Series of devlogs:





Thanks for reading!

Pascal / Orangepixel
« Last Edit: October 17, 2019, 09:27:14 AM by orangepascal » Logged

the guy behind Orangepixel | twitter@orangepascal

Pre Order Space Grunts and get 30% discount + Beta access:
http://www.spacegrunts.com

http://www.orangepixel.net
orangepascal
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« Reply #1 on: October 17, 2019, 09:27:30 AM »

My latest dev-vlog is now live, talking about the process of getting the game running on iOS and Android, and other cool little details on the game's development



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the guy behind Orangepixel | twitter@orangepascal

Pre Order Space Grunts and get 30% discount + Beta access:
http://www.spacegrunts.com

http://www.orangepixel.net
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