Hello!
I'm Ben Lega and this is the very first devlog entry concerning the game I'm currently working on.
With this game, I want to create a small but polished experience that would allow me to learn all the steps required for the succesfull first release of a game.
I plan the game to be a full story with a length of approximately 1h.
The game is developped in Godot and will be playable on PC/Linux/Mac.
--- EDIT ---
You can download it for free on steam using the following link:
https://store.steampowered.com/app/1236070/Mission_Zigloton/?
StoryThe intergalatical thief Zigloton has received the mission to steal an ancient relic from the planet Zigma-B. Upon arrival he discovers that the planet is filled with traps and dangerous hazards but that the weird and absurd inhabitants don't seem to mind much.
GameplayThe game is a challenging story-based 2d platformer. The player can use a double jump and interacts with the world in a wide variety of actions to solve puzzles (levers, switches, boxes, ...). The player progresses through the adventure by collecting orbs and completing story related missions. This means that the player can often choose in which order he wishes to tackle the challenges in front of him.
What's next?I was initially planning to finish this game in a month but this is taking way longer than I expected.
- I bought myself a Wacom tablet but I'm still in the process of getting used to the material and the softwares. The art(and especially the animations!) are taking me multiple iterations to get right. I struggled a lot on making the different art piece fit together into a coherent style.
- I want the game to be a very challenging platformer in the veins of super-meat-boy and Celeste. I'm quite used to challenging platformers and designed the game very hard from the very start... Only to realize that most of the people that tested the game couldn't finish it. I spent quite some time on making sure the player was kept in flow by only gradually increasing the challenge and reducing the learning curve.
Almost all the levels are designed and I'm currently focusing on art, animation, polish and beta testing.
My current prevision is to release the game end November.
I will try to post weekly the state of advancement of the game while not revealing too much.