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TIGSource ForumsCommunityDevLogsMission Zigloton: A dark and funny 2d adventure platformer
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Author Topic: Mission Zigloton: A dark and funny 2d adventure platformer  (Read 648 times)
Ben Lega
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« on: October 16, 2019, 06:01:17 AM »

Hello!

I'm Ben Lega and this is the very first devlog entry concerning the game I'm currently working on.

With this game, I want to create a small but polished experience that would allow me to learn all the steps required for the succesfull first release of a game.

I plan the game to be a full story with a length of approximately 1h.

The game is developped in Godot and will be playable on PC/Linux/Mac.


--- EDIT ---

You can download it for free on steam using the following link:
https://store.steampowered.com/app/1236070/Mission_Zigloton/?



Story
The intergalatical thief Zigloton has received the mission to steal an ancient relic from the planet Zigma-B. Upon arrival he discovers that the planet is filled with traps and dangerous hazards but that the weird and absurd inhabitants don't seem to mind much.



Gameplay
The game is a challenging story-based 2d platformer. The player can use a double jump and interacts with the world in a wide variety of actions to solve puzzles (levers, switches, boxes, ...). The player progresses through the adventure by collecting orbs and completing story related missions. This means that the player can often choose in which order he wishes to tackle the challenges in front of him.


What's next?
I was initially planning to finish this game in a month but this is taking way longer than I expected.
  • I bought myself a Wacom tablet but I'm still in the process of getting used to the material and the softwares. The art(and especially the animations!) are taking me multiple iterations to get right. I struggled a lot on making the different art piece fit together into a coherent style.
  • I want the game to be a very challenging platformer in the veins of super-meat-boy and Celeste. I'm quite used to challenging platformers and designed the game very hard from the very start... Only to realize that most of the people that tested the game couldn't finish it. I spent quite some time on making sure the player was kept in flow by only gradually increasing the challenge and reducing the learning curve.

Almost all the levels are designed and I'm currently focusing on art, animation, polish and beta testing.

My current prevision is to release the game end November.

I will try to post weekly the state of advancement of the game while not revealing too much.



« Last Edit: February 14, 2020, 03:25:28 AM by Ben Lega » Logged
Ben Lega
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« Reply #1 on: October 19, 2019, 11:35:15 AM »

I've been encountering some readability problem with the main character. Because I made him flat black, he doesn't pop well if drawn over a dark background. This is especially a problem in the first area of the game that is located inside caves...

Can you spot him?


I was kind of puzzled because I didn't want to change the design of the character, and modify all the work already done on him, and I did not want to make the background too light because, well, these are caves.

This is why I settled on a 3rd solution: give the player 2 fireflies to accompagny him through this first level. I found it to be a good way to always keep the player well in sight.

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Ben Lega
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« Reply #2 on: October 23, 2019, 02:20:43 PM »

I have been having fun with 2d animations lately. It sure is fun but takes way more time than I anticipated  Screamy

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YogX
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« Reply #3 on: October 23, 2019, 02:34:24 PM »

This reminds me of Snoopy Smiley
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Ben Lega
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« Reply #4 on: October 30, 2019, 11:00:46 AM »

The game is hard 2d platformer. In order to allow the player to rest a bit sometimes I decided to switch the gameplay for some areas.

Here, the player discovers a dance class where he has to learn new dance moves, making for a fun little memory puzzle game  Smiley

Next task is to make the 3 little fellows up there also dance to the rythm!



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Ben Lega
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« Reply #5 on: December 04, 2019, 08:35:46 AM »

The scorched trees turn Zigloton into a fiery chinese dragon for a small amount of time, allowing him to unlock new path.
I'm quite happy with the colour scheme of this animation  Smiley

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Ben Lega
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« Reply #6 on: February 14, 2020, 03:25:43 AM »

Mission Zigloton is finally released !!

You can download it for free on steam using the following link:
https://store.steampowered.com/app/1236070/Mission_Zigloton/?
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