Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1412151 Posts in 69752 Topics- by 58685 Members - Latest Member: gyanisingh

January 18, 2025, 04:55:41 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsPlayerGamesVideo Games, High Art, Roger Ebert & the Cultural Ghetto
Pages: 1 ... 5 6 [7]
Print
Author Topic: Video Games, High Art, Roger Ebert & the Cultural Ghetto  (Read 46553 times)
michaelplzno
Level 10
*****



View Profile WWW
« Reply #120 on: April 04, 2023, 09:49:05 AM »

He was a great critic, but he was not perfect, as no one is. His sense for comedy was sort of lacking.

Without powerful critical voices there can be no powerful art, (imo.)
Logged

s0
o
Level 10
*****


eurovision winner 2014


View Profile
« Reply #121 on: December 03, 2023, 08:13:09 PM »

I feel like the Last of Us HBO show is one of the best examples of how the whole cultural legitimacy issue sorted itself out. Video games are a "prestige" medium now, be happy I guess.
Logged
michaelplzno
Level 10
*****



View Profile WWW
« Reply #122 on: December 04, 2023, 11:22:19 PM »

Sadly, the old 09 art crowd wins: Games aren't art till they make you cry.
Logged

Golds
Loves Juno
Level 10
*


onuJ sevoL


View Profile WWW
« Reply #123 on: August 27, 2024, 01:08:28 PM »

On a related topic, Derek Yu once talked about the Poppenkast, the semi-secret band of indie game developers. I remember seeing this on the frontpage:

Quote
I probably don’t mention the Poppenkast enough. A collective of 33 developers; mostly experimental, mostly using Game Maker. Their ranks include the likes of cactus, messhof, darthlupi, and Radnom, to name a few. In my mind the group embodies a movement in game development and design that is typified by quick development, heavy abstraction of graphics and mechanics, and a focus on the sensory, rather than the narrative.

Claude Monet

If I can get artsy-fartsy for a moment, they really remind me a lot of the Impressionists, both in spirit, style, and the way they are perceived by the gaming public – you either love them or you love to hate them (or you haven’t heard of them… yet). The criticisms are the same, too. Of Claude Monet’s Impression, Sunrise (now widely considered a masterpiece), early critics derided it as sloppy and unfinished, “barely a sketch.” Sound familiar?

History obviously vindicated the Impressionists, and their fresh vision and spontaneous style became more or less universally accepted as invaluable to art as a whole. I think the same will be said of these lads, too. And anyone who ever made a game with this kind of spirit (B-Games included). But the context, of course, will be games, and not fine arts.

So, to all you shitpost game developers out there, come up with a memorable name so that you, too, can be lionized.   Blink
Logged

@doomlaser, mark johns       our company: @DoomlaserCorp
michaelplzno
Level 10
*****



View Profile WWW
« Reply #124 on: August 27, 2024, 01:21:14 PM »

I call my music "Momcore" which is music that only the artist's mom will say is good, and I think that moniker sticks to a lot of my work. Really only my mom/wife/blood relatives/very small circle of friends are supportive of the stuff I do.

In the end, if everyone calls my stuff poopoodoodietrash work I don't care, just please send me a check that is large.



Logged

Pages: 1 ... 5 6 [7]
Print
Jump to:  

Theme orange-lt created by panic