On a related topic, Derek Yu once talked about the Poppenkast, the semi-secret band of indie game developers. I remember seeing this
on the frontpage:
I probably don’t mention the Poppenkast enough. A collective of 33 developers; mostly experimental, mostly using Game Maker. Their ranks include the likes of cactus, messhof, darthlupi, and Radnom, to name a few. In my mind the group embodies a movement in game development and design that is typified by quick development, heavy abstraction of graphics and mechanics, and a focus on the sensory, rather than the narrative.
Claude Monet
If I can get artsy-fartsy for a moment, they really remind me a lot of the Impressionists, both in spirit, style, and the way they are perceived by the gaming public – you either love them or you love to hate them (or you haven’t heard of them… yet). The criticisms are the same, too. Of Claude Monet’s Impression, Sunrise (now widely considered a masterpiece), early critics derided it as sloppy and unfinished, “barely a sketch.” Sound familiar?
History obviously vindicated the Impressionists, and their fresh vision and spontaneous style became more or less universally accepted as invaluable to art as a whole. I think the same will be said of these lads, too. And anyone who ever made a game with this kind of spirit (B-Games included). But the context, of course, will be games, and not fine arts.
So, to all you shitpost game developers out there, come up with a memorable name so that you, too, can be lionized.