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1369540 Posts in 64357 Topics- by 56374 Members - Latest Member: smartympro

November 21, 2019, 06:27:54 AM

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TIGSource ForumsDeveloperPlaytestingSpacerunner Demo 1 - A one button runner game
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Author Topic: Spacerunner Demo 1 - A one button runner game  (Read 281 times)

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« on: October 18, 2019, 07:31:23 AM »

Are your reactions fast enough to help an astronaut to jump from planet to planet and avoid obstacles to find a lost spaceship part?


  • You can find the rules on the Itch.io site.
  • You finished the level, if you got the lost spaceship part.

Please give me feedback:

  • All game mechanics that you can see in the demo should feel polished and finished.
  • Is the reset time short enough to fastly start again?
  • Do you feel to have full control over the direction in which the player walks when entering an atmosphere?
  • Was something not working as you would normaly expect it?

It's also playable on mobile.

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« Reply #1 on: October 18, 2019, 04:15:27 PM »

After playing Space Runner to which it reminds me of a lite 2d platform version of Super Mario Galaxy. To start off, I apologize of not having a recorded video to display the playthrough for feedback. Mostly it not working right now on my laptop. But, I do have a few suggestions that may help improve your game. While controlling the movement are responsive and the obstacle requires to use timing and precision when to leaping from world to world is interesting. However, at time it feels that you have to do a leap of faith when encounter two cactus while not stopping. Maybe you can add a item like a boot to locate in the level and when acquire that allow the player to do a double jump over space cactus for example. Another item for the player to locate is the rocket backpack. When acquired, you used it when you leap out of bound by press and hold the button to activate it. But will have at least 8 bars of how much the player to used before it runs out.    
« Last Edit: October 18, 2019, 04:27:03 PM by ArtInkStudios » Logged
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« Reply #2 on: October 19, 2019, 02:30:52 PM »

Got the door, was there more than that?

Its a little to unforgiving for my tastes, I messed up a lot of the jumps over and over.

Nice graphics, very clean.

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« Reply #3 on: October 19, 2019, 04:02:49 PM »

Thanks for sharing, I think your demo's pretty solid. Here's some feedback:

Controls, objectives, game mechanics and hazards are fairly clear and intuitive. I was able to figure out quite easily how to play and what I needed to do without reading the rules. (Of course, I think it's good you have rules to keep things clear or guide someone who's never played a runner game before.)

Reset time is good, it makes it easy to keep playing and not feel like there's a delay.

I think the sound effect for when you die is rather harsh, the reverberation is a bit strong and honestly it makes me feel pretty bad when I mess up. I would suggest toning it down a little.

The controls are very smooth and tight. The clean artwork and catchy music feel very polished, too.

I liked the bubbles a lot because I felt like I could slow down and plan my next move better. I'm not a huge fan of fast-paced runner games or games that are intentionally really difficult, so I like opportunities where I can take a step back and pace myself.

I hope this helps! Good luck with developing your game, I think it's looking good so far. Smiley

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« Reply #4 on: October 27, 2019, 01:38:29 PM »

I took turns playing this with my kids. We all loved it.
My son (age 11) got through the demo with no difficulty. My daughter (age 9) and I were also both able to complete it eventually.

I think the graphics are great and the gameplay is tight.

My only complaint is that I wanted more of it;. More easier levels to practice on and more complicated levels to explore later.
Wish list item: a user level editor.
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« Reply #5 on: November 05, 2019, 08:20:58 AM »

Hey bitbotzgames,

I played your game.  I recorded it and my thoughts:

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