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TIGSource ForumsCommunityDevLogsAdventure in 1024 Pixels
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Author Topic: Adventure in 1024 Pixels  (Read 796 times)
Uneven Prankster
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« on: October 19, 2019, 09:11:59 AM »

Adventure in 1024 Pixels is a game made in only a 32x32 window. It is a simple maze game made so I can think less big about gamedev, and use all that big thought for making something nice.

The game will be done in C using Simple Directmedia Library 2(.0.10). Assets and advertising will be done using Aseprite, paint.net and Inkscape.

Currently I made a small map and pictured too is what the player could look like. It reminds me of that very hard flash game that made all the rage on youtube many years ago.



The idea is to have a big texture file containing all the maps. Then a small interpreter system will take things like the bright pixels (the walls) and use them for stuff. There'll be around 10 maps. Should be interesting. Share your thoughts Smiley

And after very long, be glad to know it was done!

It can be found at https://unevenprankster.itch.io/adventure-in-1024-pixels! It was very fun to make. Sorry for taking sooooo long to update this! I am working on a new project right now which is out to flip my socks wild, and I'd love to show it here. Have a good day, and keep on being cool.
« Last Edit: January 31, 2020, 02:47:25 PM by Uneven Prankster » Logged

Gamedev. Programmer. Youtuber. 3D/Pixel Art artist. Does the funny dance.
Games: https://unevenprankster.itch.io/
Art+Animation+Some Games: https://unevenprankster.newgrounds.com/
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