Thank you very-very-very much for all the feedback and kind words!
Really, thank you!
ThemsAllTook, thank you!
MegaTiny, thank you!
ComradeCupcake, thank you! I actually recorded a video of the Temple gameplay:
Even though, Høyfjell is different, it wasn't a sudden change. I think I just reached a certain threshold when I switched to turn-based mode. Many of the characters and locations that were planned for TOTM are still planned for Høyfjell. But you are right about industrial / fantasy relationship.
Some ideas that I used in the Temple GUI are in Høyfjell as well:
Alexei_ost, thank you very much for your interest! Well, I actually started working on the soundtrack for the Temple and recorded couple tracks (added link in the starting post). So, yeah, the soundtrack is going to be in-house, so to say. But I appreciate the interest!
Jasmine, thank you! Uhh, well, that a good question. I left my job to work on the game full time, so I have to figure out something about the funding. The game is going to be released as pay-what-you-want, so I'm not sure what route I want to go.
litHermit, thank you! Well, as I have more screenshots to share I think it would be natural to assume mechanics and gameplay of the game. That's good you mentioned the lore, since I'm interested in what people think: should I share the lore bits as I'm talking about the game, or leave everything for the player to explore themselves?