I just re-organized the opening story a little bit to make it easier to show the general idea about the game. So I move the part of weapons and relics into this new chapter. If you have read this part before, you can move back up to the first post to know the game in a larger picture. Thank you.
Crown Trick has 9 categories of weapons:
1. Swords: sweep three tiles in front of you with a normal attack power
2. Axes: sweep eight tiles around you, but attack power will be lowered for each hit that lands
3. Daggers: attack enemy right in front of you twice, with high attack power
4. Spears: attack two tiles in a line in front of you. The farther enemy gets higher damage
5. Gauntlets: reach out to attack enemy as far as 3 tiles. The farther the enemy is away, the higher damage you deal
6. Pistols: attack range is 3 tiles and the last shot will deal damage twice
7. Rifles: attack range is 4 tiles and will damage all enemies in a line
8. Shotguns: attack range is 2 tiles. The enemy right in front of you will take full damage. Alternatively, each of the enemies (maximum 3) on the 2nd row will take 1/3 of the damage
9. Staves: low physical damage, but can cast element attacks
The weapon mechanics are illustrated as below:
Together with weapons, Relics are strong and useful items in Crown Trick. If you can collect some of them and build a deck from proper relics, you will deal amazing combo damage to your enemies.
Crit Ring
Increases critical chance by 5% whenever a normal attack scores a non-critical hit. This effect stacks until an attack successfully crits.
This relic helps guarantee a critical hit once in the upcoming attacks. Combining it with other relics whose effect can be triggered by a critical hit is a great idea so your character could deliver to its enemies an awesome burst of critical and high damage output.
Cold Intelligence
+1 enemy Freeze duration
Heart of Frost
+100% Critical Damage against frozen enemies
If you hold two relics at the same time, your ice spells will get overwhelmingly strengthened. Before casting a spell, all you need to do is collect as many frost scrolls as you can.
White Orb
Max HP is set at 1. All HP is converted to Shield, and Shield effects no longer have turn limit.
This is a core relic for the shield-based combat style, and it was one of the most popular relics based on the feedback from our recent Alpha test. The relics can change the overall gameplay. You can’t live long without a shield if you choose this playstyle, but as a trade-off, you are equipped with many strong shield-related effects as you carry a relic of this kind. High risk, high reward!