Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411507 Posts in 69374 Topics- by 58429 Members - Latest Member: Alternalo

April 25, 2024, 10:52:40 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytesting[SUPER Challenger]: 2d platformer/beat 'em up with raptors
Pages: [1]
Print
Author Topic: [SUPER Challenger]: 2d platformer/beat 'em up with raptors  (Read 704 times)
Sigmoid94
TIGBaby
*


View Profile
« on: November 03, 2019, 07:51:37 AM »



 Hi Tig!

I've finished a prototype for a game project, which is adapting the Lost World, the novel from Conan Doyle, into a 2D platformer with a huge emphasis on beat 'em up mechanics. My goal right now is to put as much players as I can in front of the game and get as much feedbacks as I can.



The prototype is centred on the core gameplay: run, jump and punch. The punch aspect is quite complex, my goal being to stimulate creative and aggressive play. The main character, the professor Challenger, is an egotistic genius, strong as an ox, impulsive and violent. The incentive to the player is the score, and high score is achieved through a clever usage of the combo system. While trying to get the maximum score, the player will have to behave like the character would, which act like a badass.


The game works around the combo system, each attack providing more combo points, and each kill adding the current combo value to the score. Quite simple, ramp the combo fast, kill as late as possible, and never let the combo gauge drop to zero.

Each attack suffers from a diminishing return: the player is incentive to use a varied range of moves to ramp the combo faster.

There is also some special situations where combo is added as a flat bonus, there is no diminishing return. Theses situations include stopping an enemy attack with a well timed punch, throwing an enemy into another one from far away, elbow dropping from high grounds, shooting a target in the air, etc. Badass style is rewarded. Here is an exhaustive gallery of the special bonus case. A full gallery of animated gif is just at the end of the post!

Right now the main focus is not on polish, particles effects, screenshake or even animations: the prototype is pretty crude. it's meant to be judged on the merit of the gameplay and not much else.

You can find the build on [link quarantined due to virus reports] and give it a try! Any feedback is highly welcome, positive and negative, as long as you can explain your point of view.
« Last Edit: November 04, 2019, 04:32:28 PM by ThemsAllTook » Logged
ODINKONG
Level 0
**



View Profile WWW
« Reply #1 on: November 03, 2019, 11:20:33 AM »

Looks great I love the art, and it also looks funny, but AVG said it was a virus, probably a false positive, but I don't feel like dealing with it. Figured I would let you know. Good luck friend.
Logged

Raven's Path By Evil Villian Games
Dev Log : https://forums.tigsource.com/inde
FaultyFunctions
TIGBaby
*


View Profile
« Reply #2 on: November 04, 2019, 04:22:22 PM »

Hello!

I believe this person is trying to get playtesters to download viruses. Like ODINKONG said, Windows Defender is picking this up as a Brocoiner virus.



They also tried to create a post on Pixelation.org seen here: https://pixelation.org/index.php?topic=39898

These are both new accounts and both downloads on both posts are the 7.7MB virus that is picked up by Windows Defender.

Here is info on the miner/virus: https://www.microsoft.com/en-us/wdsi/threats/malware-encyclopedia-description?Name=Trojan:HTML/Brocoiner
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic