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TIGSource ForumsCommunityDevLogsTemple VN (working title)--A "Wandering Visual Novel"
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« on: November 04, 2019, 09:02:29 AM »

Temple VN
(working title)

All the while talking with their fellows, a young cleric ends up exploring their temple, discovering hidden places therein--and recovering a long-lost book of moment to their religion.

"Temple VN" is a "Wandering Visual Novel"--in essence, imagine visual novel interactions embedded into the movement mechanics of an old first-person tile-based RPG.

Work-in-progress videos and screenshots:





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Traversal, exploration, puzzles, and combat in a heroic-fantasy setting
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« Reply #1 on: November 04, 2019, 09:02:55 AM »

Blog post (4th of November, 2019)
First Steps


Welcome to the first devlog entry for "Temple VN"! (The project's current working title.) ^_^

These posts are intended to be somewhat less frequent than those for A Door to the Mists; indeed, I don't know whether I'll establish a fixed schedule at all, as opposed to simply "every so often".

The road to this point has been a long one--a surprisingly long one, in fact. I think that I recall looking at this as a small project, and nothing too difficult.

To some degree I daresay that said duration comes from the fact that this is a side-project, afforded only a little time, and occasionally set aside for other things. But at least some of it, I think, comes from the fact that this project has proven larger and more complex than I had expected!

As to where I stand at current:

(Please note that the videos below are a little out-of-date now. Still, they should give you an idea of how things work!)

Thus far I've developed a decent subset of the core elements of the game, including: visual-novel-style sequences of events (such as successive lines of dialogue, or NPC movements); tile-based player-movement; and option-based interaction. It even has point-and-click movement, allowing the player to explore without going from tile to tile one at a time.

I also have a work-in-progress editor that allows me to layout areas, assign scripts to tiles, place characters (which in this case includes doors!), and indicate which parts of the in-game map are initially visible.





And finally, I have a (likely also work-in-progress) character editor, which allows me to construct NPCs, in both their appearance via base "poses" with additional "detail" elements, and in the options presented by them.





However, doors no longer work as shown above. Instead, they work like this:



That's all for now--stay well, and thank you for reading! ^_^
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Traversal, exploration, puzzles, and combat in a heroic-fantasy setting
Website ~ Twitter
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