We've added a bunch of stuff since last week, but we're not quite ready to push the update onto itch yet since the new stuff still needs to be balanced + polished quite a bit. We'll probably do that later this week, when we'll also run a playtest on here to try and gauge optimal difficulty levels.
Here's what's been added:
-Implemented frame-independent input, making the game feel much more responsive at high speeds.
-Added Steam highscore board to the main branch.
-Added post-processing effects (bloom and lens distortion) and a system for scripting them and the spinning effects already in the game.
-Added 2 new harder difficulty settings
-Began polishing the harder difficulty settings for Level 1
-Adjusted the 'tutorial' section to play differently at each difficulty (see below)
Here's a thought: Does anyone know if the Steam leaderboard will work for users downloading the game off itch.io at the moment, before we have even released it on Steam (if they have Steam running while playing the game)?
That's all for now, we should have another update later this week for people to test.