oldblood
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« on: November 09, 2019, 05:44:43 PM » |
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THE GOD MOUNTAIN
Genre: Narrative / Survival / Board-Game(ish?) Developed With: Unity + Fungus + Spine
The concept is inspired by elements from some of my favorite games from the last 10-20 years: The Banner Saga, King of Dragon Pass, FTL, Darkest Dungeon, Crusader Kings 2, etc. My last game, Masochisia, was really about the illusion of decisions, but I really want to explore a game that is all about the importance of decisions and how every decision you make impacts your journey in the game.
I'll be developing the game in Unity. I'll also be leveraging the open source visual-scripting tool 'Fungus' to manage a lot of the coding. I'll need a few custom scripts in C# to help with some of the more complex parts of the game, but I'll be attempting to do as much as possible with visual programming to help expedite prototyping. Last but not least, I will use Spine for the animation.
The Pitch: The gods are angry. As a Prophet, you have divined the sacred texts and forseen a great plague coming with the darkness. Now, a spirit whispers the promise of reprieve -- a pilgrimage across a dangerous wilderness of jackals, sandstorms, rival clans, and the ever-looming threat of disease at your backs. Calling those of faith, your people rise. Ever ahead you press, setting forth to find your god and salvation at the God Mountain. A place of glory, or final judgement.
A narrative-heavy, resource management games with meaningful, permanent decisions. The goal of the God Mountain is to lead your people across the wilderness and find shelter in the God Mountain. You must perpetually make decisions on your journey, the usage of food, how you will allocate your warriors and gatherers, how you interact with rival clans, as well as balancing your people’s faith and morale. As a Prophet imbued with power, you may even press your god for blessings, but at what cost?
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