After a couple of months I finally decide to post a "first stuff" update!
OverviewI tried to find what the loop of the game would be and I found something along the lines of "Stardew Valley meets RuneScape". I have a hard time conceptualizing the game without thinking about "developed" games, but whatever works, right?
Basically everything that's been done til nowWhat mostly helped me go on this time was starting by some graphics. The HD approach didn't work for me and I decided to go pixel art one more time. For any reason I'm liking these sprites a bit more. Playing
Littlewood helped me a lot to get to this minimalist style I quite liked.
Some item designsWhat's been done-
A lot of code: I've been trying for some months to let go of my compulsion of "clean code" and get my hands dirty to just make things work. This has been really nice because all of what's done is data-driven with components and systems thanks to this approach.
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Recipes and loop design: it's been a rollercoaster ride to understand what would fit a nice gameplay, but I think I'm finally getting there. Next update should have some of the main game loop which will feature recipes and lots of crafting!
Recipes coming next to grind that herb
Well, it's been in the later 2 or 3 weeks that I've been developing most of this and it's nice to have something to share. Hope to have the crafting done to put it here in the next week!
Extra: A little soundtrack I tried putting together just to test the BGM/SoundEffects of Monogame (I got a bit carried away):
OST #1Thanks for your attention, cya~!