Is typing educational? Well, it is now.
I don't have much thought of yet, but I'm thinking of trying a small scale RPG, as they are pretty rare around these here parts. No groundbreaking story of stunning cinematics; I'm thinking of something simple and Dragon Warrior esque. Gameplay wise, however, I'm thinking of having turn based battles replaced with a series of words on the battle screen that move downwards. Each word would be a different color, perhaps a corresponding element for some weakness exploitation. Anyway, successfully typing said word would result in the hero attacking, giving the fights a less rigid turn based feel. In addition, maybe there could be things like combos, or a bonus for being EDGY and typing a word at the last minute. No grinding, and no tedious clunky RPG-isms, other than the ones that make me feel fuzzy and nostalgic.
Obviously, difficulty would entail word rate and what kind of words to type. It's almost like Typing of the Dead in RPG form or something.
I don't have anything to show quite yet, but I'm sort of thinking out loud on the internets here. So uhh, input I guess.