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December 09, 2019, 12:59:53 PM

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TIGSource ForumsCommunityDevLogsAlwa's Legacy - An adventure game filled with magic, secrets and exploration!
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Author Topic: Alwa's Legacy - An adventure game filled with magic, secrets and exploration!  (Read 357 times)
IsacDee
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« on: November 28, 2019, 07:01:13 AM »



Announcement Trailer



Game Summary

Alwa's Legacy is set in the world of Alwa and the game will start with the heroine Zoe waking up in a strange land. She doesn't know where she is and she doesn't know what land this is but for some strange reason everyone and everything seems very familiar. It's like she's been here before, but can't remember. Why is this?

In Alwa's Legacy you use your magic staff to move across the land, you'll solve puzzles, traverse through dangerous dungeons and defeat many enemies along your journey to save the land of Alwa. We have striven to create a main protagonist that's relatable, strong and with great movement skills. It's a breeze to swiftly make your way through the game. Exploration and freedom are other design pillars we had and in Alwa's Legacy you'll find an adventure that's fun to play, exciting to explore and discoverable in your own way!



Features

  • An interconnected world with many branching paths (We guess some would call it a Metroidvania)
  • Massive background parallax artwork by pixel artist Vierbit
  • Many dungeons that each has a unique look and design and of course lots of bosses (attack their weak spots)
  • A skill tree that would put any RPG to shame (Not really, but we have 16 upgrades)
  • Chip music soundtrack with 25 tracks made by chip artist RushJet1(1001 Spikes and PewDiePie’s Legend of the Brofist etc.)
  • Modern sound design by Joel Bille (Ghost Giant and Fe by Zoink Games/Electronic Arts)
  • Full controller support and layout for all common controllers
  • Accessibility and gameplay settings to easily change up the difficulty level
  • A talking pig NPC (pettable of course)

Gifs!



Thank you for checking out our game!

For more info, screenshots and gifs check out our Kickstarter Page.

Links
Kickstarter: https://www.kickstarter.com/projects/eldenpixels/alwas-legacy/
Twitter: https://twitter.com/EldenPixels/
Facebook: https://www.facebook.com/EldenPixels/
Instagram: https://www.instagram.com/EldenPixels/
Website: https://eldenpixels.com/
« Last Edit: November 28, 2019, 07:32:38 AM by IsacDee » Logged

CSR-Studios
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« Reply #1 on: November 28, 2019, 08:46:31 AM »

Gorgeous pixel art.

Hope you reach your kickstarter goal.
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IsacDee
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« Reply #2 on: November 29, 2019, 02:07:59 AM »

Gorgeous pixel art.

Hope you reach your kickstarter goal.

Thank you! We're very excited with the positive feedback we've received so far.

I'm gonna be posting some behind the scenes stuff on here in the future as well!
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IsacDee
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« Reply #3 on: December 03, 2019, 03:49:07 AM »

Ayoo! Over the weekend Alwa's Legacy got funded! Now we're pushing for some stretch goals.
https://www.kickstarter.com/projects/eldenpixels/alwas-legacy
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IsacDee
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« Reply #4 on: December 06, 2019, 01:08:28 AM »

Making Levels!

Now when the kickstarter-campaing is over I'm able to focus on making games again!

In Alwa's Legacy we do all the level editing in an external editor called Tiled. The foundations of our levels are built using a sprite sheet for whiteboxing. Then using the whiteboxes we can generate some of the graphics from whichever sheet we want to, depending on what level we're working on.

Extra styling and polishing is done by hand though and can be quiet time consuming. Here's a video showing the process of building a single room!





Using Tiled really helps with the workflow for the team since you don't need to have Unity installed to design some levels. In order to get the levels working we use a tool called SuperTiled2Unity, which really helps speed up the process of getting those levels running!

Here's links to the level editor tools we use:

Tiled: https://www.mapeditor.org/
SuperTiled2Unity: https://seanba.itch.io/supertiled2unity
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