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TIGSource ForumsCommunityDevLogsTrip the Ark Fantastic: The Mysteries of the Southern Continent
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Author Topic: Trip the Ark Fantastic: The Mysteries of the Southern Continent  (Read 4019 times)
Iggy_Gamechuck
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« Reply #20 on: February 27, 2020, 05:53:07 AM »

For this post, I'm going to show you guys something different. A human side of Gamechuck.

This is how we make sounds for Trip the Ark Fantastic

Our sound department for Trip the Ark Fantastic is comprised of two people. Fenton Hutson is in charge of the score (in the later blog posts Fenton will explain how he composes for Ark Fantastic), while Matija does sound design and sound production.

In this article, we talk with Matija, who is going to tell a short story about himself and the process of recording sounds for our game, Trip the Ark Fantastic.

Who is Matija Malatestinic? Tell us a bit about yourself.

I’m Matija Malatestinic, sound designer and composer born in Rijeka, and currently living in Zagreb. I’ve used to work as a school teacher, but following a collaboration with Gamechuck that lasted a few years, I got a full-time job here.


What kind of music do you play, and how did you come up with to idea to make sounds and music for video games?


Well, following years of playing in bands that performed various musical styles (I’ve played death metal, mathcore and similar), I’ve decided to write my music.


The first project was music for a documentary my friend filmed. I liked the concept when the picture and video lead the direction of the music you’ll compose.

Later I have started working on sound design, and among the first projects were the ones for Gamechuck.

Describe your work process while making sounds for games a bit. How does your average day look like when you start recording?

Everything begins with the project manager, or in the case of Trip the Ark Fantastic, with Aleksandar. Alex gives me the scenes and a list of the required sounds, and that’s when my part of the job starts.

First, I’m checking my own sounds library to see whether I already have some of the required sounds that can be edited for the game. Ark Fantastic is quite a different game, so it requires new sounds to be recorded.

That is when the fun part begins! This past weekend I went with my girlfriend to the local woods on Ivanščica (my girlfriend is from Varaždin) and the Bednja river to record some sounds. I’ve packed my hardware and went to action.


On the photos above I have used my Tascam DR-100 field recorder that can record with built-in microphones or two microphones connected via XLR. That feature shows that DR-100 is a versatile handheld recorder up to any task. The recording can be used for the stream sound in the game.

Ambiental sounds are of the essential importance for the atmosphere in the game. That is why I have picked up my shotgun microphone Rode NTG2 with PG2 pistol grip and started recording the environment sounds in the woods.

Shotgun microphones are highly directional so that means that it must be pointed directly at a sound source. Also, a big problem with recording outdoors is the always present wind noise that sensitive mics pick up pretty easily. That is why I always use a windscreen, or what everyone else calls it: deadcat.


The sounds of nature do not require a lot of additional editing if they’re recorded correctly. But there are “traps” out there you have to worry about, in the form of noise, or audio clipping if there is a sudden volume increase on the input.

All in all, it is a very fun and engaging process.

What kind of hardware do you use for Ark Fantastic sounds?

Well, if I’m recording outdoors, I’m usually using Rode NTG2 shotgun microphone and Tascam MK100 field recorder. It’s an easy and lightweight solution to get the best result.


When it comes to indoors, I’m using several different microphones that plug into the soundcard and get recorded via the digital audio workstation software (DAW).

Some of the microphones that I use regularly:

Rode NT1 and Rode NT5 are both great for recording foley sounds.

But I tend to use Rode NT1 condenser microphone for recording voices and Rode NT5 small-diaphragm cardioid condenser microphone when recording acoustic instruments.

I also use Shure SM57 dynamic microphone if I want to record something loud, snappy. That is why it is liked by so many drummers.

Being creative and thinking out of the box is important in this field of work. Some sounds have probably been created in quite unusual ways?

Recorded sounds are then layered into my DAW and edited. Sound that you hear in the final game is pretty much always a combination of different sounds.


Our ears are magnificent organs that are hard to deceive, but with experience, you tend to think much less about it and just go with your gut feeling when editing.

Recorded downhill bike sounds in combination with sounds of a gas leaking and hits on the washing machine could make a great steam elevator that you’ll see in the game. Your imagination and skill are the limits.
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« Reply #21 on: February 27, 2020, 06:25:32 AM »

wow this looks really cool and I'm LOVING the gameplay aspect of science and evidence gathering! Look forward to reading more about this and the first demo! Keep up the good work!

Thanks for the positive comments, man :-) Hope we'll have some gameplay to show in several months :-)
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« Reply #22 on: March 03, 2020, 06:22:07 AM »

TYRANNY IN THE ANIMAL KINGDOM!!!!

Stay, dear reader, and harken the tragic story of King Leopold, the tyrant king! Today we shall learn that in the wise words of our bard Orlando the Otter: “Nothing is more important to kings than the affairs of state – except the affairs of kin!”

The year was 1848. The days grew dark for the Kingdom. The once budding enthusiasm of the advances of science and technology now gave way to a bleak realism. The steam engined boats did indeed bring wine and silk across the continent, but not to all animals. While the nouveau riche grew rich-er, more and more commoners would have to contend themselves with harsher and bleaker working conditions.

A meal skipped here, a Sunday skipped there… Is this really what progress looked like?

The city of Blackbark, once the biggest city in the Kingdom now lies in ruins and slums, as the symbol of tyranny and oppression

Who would have thought that the brave and pioneering work of our greatest kings would be so perverted? All the scholarly works of king Valent, all the technological advancements pioneered by his grandson Leonard, all for what? For those toiling their lives in the mines or in the royal quarries, it would seem – all for naught.

In the latest lore article we talk about the tyranny in Trip the Ark Fantastic history, that emerged during the ruling of one of the most brutal and corrupt kings of them all, King Leopold.

Read the whole article here, and join our Discord, too while you're at it.
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« Reply #23 on: March 18, 2020, 08:46:47 AM »

Three rules on surviving the coronavirus if you're a BUNNY

Dear rabbits, hares, bunnies and other denizens of the Burrows!

I’m sure you’ve been quite on edge regarding the news of the coronavirus outbreak in the Animal Kingdom! Well, fear not, for here are simple rules to avoid getting the virus yourselves, straight from your favourite doctor!

Dr. Bones Flappear, appointed to the Burrows mines by royal decree of King Lav 1878

Rule number one: Keep your paws clean!!!

Wash often, refrain from pawshakes, and please stop scratching your bottoms. It doesn’t spread the coronavirus but it’s unseemly and disgusting. And another thing regarding paws: I know we all prefer hopping around to walking, it’s faster and much less strenuous to the muscles… And I’d be the first to advocate hopping as opposed to walking were it not for one simple detail: HOPPING MAKES TWICE AS MANY PAWS DIRTY!

You don’t believe me? Here, check for yourself:



Read the rest of the rules on our official blog  Smiley
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« Reply #24 on: March 18, 2020, 09:28:22 AM »

Quote
Rule number three: Don’t associate with vermin!

It bears repeating that vermin are the number one spreaders of all diseases! Our own blacksmith Quince is as clean as can be expected from someone under my watch, but just to be on the safe side, I recommend keeping interactions with him to a minimum! At least until the outbreak is handled.
Well, that took a dark turn...
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« Reply #25 on: March 19, 2020, 04:12:17 AM »

Quote
Rule number three: Don’t associate with vermin!

It bears repeating that vermin are the number one spreaders of all diseases! Our own blacksmith Quince is as clean as can be expected from someone under my watch, but just to be on the safe side, I recommend keeping interactions with him to a minimum! At least until the outbreak is handled.
Well, that took a dark turn...

You just can't trust the vermin! Who, Me?
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« Reply #26 on: April 14, 2020, 07:52:08 AM »

Hi everyone!

In this lore post about our upcoming game, Trip the Ark Fantastic, I'm giving you more info about how we created our caste system. We even named it!

Estateology is a branch of “science” in the Animal Kingdom that tries to explain why certain Animals belong to certain castes.

It is a form of pseudo-science, even though it is not considered that by the Animals in the Kingdom. We take a cue from real-life existing pseudo-scientific ideas such as Biblical literalist chronology or the descriptive parts of eugenic theories, as well as phrenology, etc.

As our game deals with science and its relation to mythology, this pseudo-science which tries to bridge the two is an important motif that the player will encounter and investigate several times through the course of the game, and will have to form an opinion towards it.

Our own caste system


It was invented when the first new animals were found in the Southern Continent, and an approach on how to fit them into the castes was needed. As the Ark mythos states: “All Animals were of the Ark, and all are now of the Kingdom”. The statement was previously descriptive – it told of how the world is, and afterwards, when it was shown that there are Animals who didn’t even know there was a Kingdom to be a part of, it had to be prescriptive.

Rejecting the doctrine would have been fatal for the Kingdom, as it discouraged dissenters from leaving or forming new communities by framing the Kingdom as civilisation itself, or even civility itself. ‘Where would you even go?’ they ask, ‘There is nobody and nothing outside the Kingdom.’ The important aspect of the doctrine was that there was no alternative to the Kingdom, even in theory, there simply didn’t exist any successful societies outside of the Kingdom, only dens of bandits and lunatics doomed to failure within a generation.

We took inspiration from the French "estates", or classes.


To make sure that the idea of no alternative to the Kingdom alive and well, the Kingdom had to take a certain stance towards the natives: The Kingdom had to pretend that these natives never had a society, that the yare simply backward savages who never figured out a form of social organisation beyond small villages. The Kingdom cannot abide by the idea that they have another ‘country’ as an enemy. Or any outside enemies at all. There is no one outside, so who could be an ‘outside enemy’?

Specifically, this means that the Kingdom denies that there is a Monkey society, let alone a Monkey Country or Kingdom. There is a Monkey culture, that’s not problematic, after all, there is such a thing as a Squirrel Culture.

However, if these natives were once part of the Ark, which caste did they belong to? And in answering that, the scholars wish to answer – which caste should they belong to now? This is the field of “estateology”.

Within estateology, there are many possible approaches or schools of thought
. However, all sides agree on the basic premise: the Castes reflect a certain inherrent moral aptitude, ie. the Cats are somehow better than the lower caste. Where this quality comes from is a matter of debate, and that’s how the schools are distinguished. The main two schools of thought are these:

1. Historical Realism: The historical realists believe belonging to a caste is question of historical merit: the animals belong to a caste based on the merit of their behavior on the Ark (and by extension, Civilisation). The placement in the castes is like a criminal sentence/meritocracy and reflects a presendent for the behaviour of a certain species.
2. Biological Descriptivism: Animals in each Caste have certain biological features in common, if you could only determine which features are salient for each Caste you could sort any conceivable animal into its appropriate caste. For instance: Commoners are small, Vermin have scales, Stewards are large and have imposing teeth or horns, etc.
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« Reply #27 on: April 21, 2020, 05:25:01 AM »

Today in our lore blog for Trip the Ark Fantastic, we're talking about Charles the hedgehog.

As our main protagonist, we decided it's important to flesh out his life and history as early as possible.

So here it is: the portrait of a scholar!


One of the youngest scholars to receive the illustrious "Master Scholar's Seal", a commoner whose inventions and writings are known all across the Kingdom.

The Quill-Quorni hypothesis revolutionised the field of botany. We don't go into much detail about it, though, as there are only a handful of people in the Kingdom who actually understand the hypothesis - and we're not one of them! Smiley

Even his forays into engineering were legendary - when he built the sprinkler system for his arboretum, little could he know that it was going to be repurposed into a shower system and used all across the Kingdom!

Charles' fame is also partly due to the romanticised aura the Kingdom has of the recluse scholar: he - unlike the politicised scholars near the capital - decided to move away from the spotlight and focus on his work more than on the dealings of the court. A scholar of such repute among all the castes of the Kingdom has rarely been born, apart from maybe the beaver Dabrovit, whose Scientific Method is in use in the Kingdom even today (and whom we also wrote about recently as well in another biography!)

So, without further ado - read about Charles Quill of Burrows, the Master Scholar, son of Herbert, an equally illustrious hedgehog we also mentioned before (a key scholar in the Lav rebellion and a member of the Lion King Lav's council)!

Tell us what you think, and would you enjoy playing such a main character? After all, reclusive scholars are not really the epic protagonist archetypes we usually find in RPGs!
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« Reply #28 on: April 21, 2020, 06:06:15 AM »

Lovely! A citizen scientist who loves knowledge more than academic politics.

Quote
Tell us what you think, and would you enjoy playing such a main character? After all, reclusive scholars are not really the epic protagonist archetypes we usually find in RPGs!

Well, as the kind of person who tends to play for the sake of getting all the lore of a world rather than be some hero in an Epic Story, oh goodness yes!
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« Reply #29 on: April 22, 2020, 05:33:55 AM »

Lovely! A citizen scientist who loves knowledge more than academic politics.

Quote
Tell us what you think, and would you enjoy playing such a main character? After all, reclusive scholars are not really the epic protagonist archetypes we usually find in RPGs!

Well, as the kind of person who tends to play for the sake of getting all the lore of a world rather than be some hero in an Epic Story, oh goodness yes!

In that case, you're in for a treat with Ark Fantastic because the game will have a gargantuan amount of lore :-)
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« Reply #30 on: April 28, 2020, 05:30:02 AM »

What do animals of the Kingdom eat?

In the real world, carnivores and omnivores all eat other animals. It’s a bit of a “tough sell” when writing sentient animals. Not to imply that it can’t be pulled off – it’s been done a lot in fiction, but it’s just not what we wanted.

For example, Watership Down was filled with creepy scenes. However, in Watership Down it’s obvious that the cat and the rabbits are antagonistic, sworn enemies. This can easily be extrapolated to whole civilisations fighting against each other in a war for dominance, similar to the cat and mouse game Root.

However, our setting (and the atmosphere and story we wish to convey) require a tranquil kingdom (at least on the surface), one where the hierarchies are not accentuated by the beastly behaviour of certain castes, but by the seeming wisdom they exude.


Some food can be seen in the left side of the picture

So we decided that for many many years (as long as written history exists in our world, and beyond), the animals have all been herbivores.

Check out the rest of our lore dev blog on our official website
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« Reply #31 on: April 28, 2020, 05:34:44 AM »

Sounds like a good choice Hand Thumbs Up Left
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« Reply #32 on: May 05, 2020, 08:36:30 AM »

Annnd, another lore post :-)

May 6 is a pretty special day for the whole world. The world's first postage stamp was produced. A rather significant thing for remote communication among humans.

Well, in the Kingdom, postage stamps are still not a thing. Letters are sealed, inked, and hand-stamped in the old fashioned way.

And don’t forget it’s not the internet era yet either (D’UH!), so unless you’re royalty with your own carrier service, you need to get your letter all the way to the nearest post office to have it delivered!

The entire game starts with a letter. As Charles receives one from the royal messenger, he is summoned to the capital.

This is how communication and remote communication (sending letters) work in our game.

« Last Edit: May 12, 2020, 04:57:54 AM by Iggy_Gamechuck » Logged

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« Reply #33 on: May 05, 2020, 01:58:24 PM »

Your URL was broken, fixed it:

Anyway, making letters like a dialogue tree but with delayed responses sounds very interesting! I'm very curious to see how that plays out in practice Smiley
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« Reply #34 on: May 12, 2020, 04:54:58 AM »

Your URL was broken, fixed it:

Anyway, making letters like a dialogue tree but with delayed responses sounds very interesting! I'm very curious to see how that plays out in practice Smiley

Thanks for letting me know, fixing it now :-)
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« Reply #35 on: May 12, 2020, 04:55:46 AM »

If you have been following my previous lore posts that deal with the past and the present of Trip the Ark Fantastic, I have something new, and this one is a wee bit - edgy.

Even though the game looks really beautiful on those screenshots and artwork, the past of the Animal Kingdom has been rather grim.


This lore blog deals with a dark and disturbing past of Prisons, Gulags, and Work Camps of the Animal Kingdom, where animals (in the most part) worked day and night, and died of hunger and agony.

Please let me know your thoughts!
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« Reply #36 on: May 12, 2020, 05:15:20 AM »

You're taking a risk going into such a topic, but it's an important one so I hope you'll manage to do it justice!
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« Reply #37 on: May 17, 2020, 01:47:21 AM »

This looks really lovely (and for some reason has me reminisce over Ježeva kućica. Somewhat due to the hedgehog protagonist, but also due to art's mood which is very evocative).

I'm in the camp of "grim themes - yes please", as long as they're handled with care and not overly ridden with black/white morality.
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« Reply #38 on: May 26, 2020, 08:57:52 AM »

You're taking a risk going into such a topic, but it's an important one so I hope you'll manage to do it justice!

Well, the good thing is, we didn't get any backlash Tongue

Seriously, though, our game may look "cute", but the topics it deals with are rather serious, and have a direct correlation with real-world events that occurred in the past.
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« Reply #39 on: May 26, 2020, 09:03:23 AM »

This looks really lovely (and for some reason has me reminisce over Ježeva kućica. Somewhat due to the hedgehog protagonist, but also due to art's mood which is very evocative).

I'm in the camp of "grim themes - yes please", as long as they're handled with care and not overly ridden with black/white morality.

"Po šumi, širom, bez staze, puta
Ježurka Ježić povazdan luta."

:-)

Yes, especially the burrows. E.g.



This one is Charles' bedroom:

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