I wish I started this topic earlier; it's been already a year that I worked on this game part-time (Thuesdays, Fridays, Saturdays); mixed with contracted work it was hard to develop and maintain a devlog. But well, here is the first post
yeah!
I am developing a multiplayer 2D air combat game to play with local or remote friends (inspired by a night where I played Combat on Atari ^^).
I like couch-game such as TowerFall Ascension and I would like my games to provide friends with a regular dose of fun
In terms of where I am currently in the development, I've made a vertical slice of the game:
- 1 game mode is available (more to come; I am hoping to discuss them here in fact)
- 4 levels (3 unlocked by default) available (I hope making 8 levels by game modes)
- No single player
- Local multiplayer is working (up to 2 players on one keyboard; up to 4 players with gamepads)
- Online multiplayer is still experimental (you might experience some bugs; note that you can have several players per machines)
Related LinksA full update of what I have changed since August is available here:
https://nodragem.github.io/Blog/post/gamedev/notes_happy-dogfight_020/The playable version is available as a Free Early Access here:
https://gamejolt.com/games/prabbits-dogfights/433068NOTE: I will start a playtest thread, so you can feedback there.So, I guess that's all for now
Let me know if you are interested in this project or have questions.
I will start posting dev updates soon (or later, depending on my contracted work
).
See you around!