It's been a while since my last update, so let me sum up how development is going:
- In order to iterate on mechanics faster I made a static level with one single "room" with walls on two sides and cliffs on the other two.
- I'm experimenting with different level structures. Currently the combat revolves around fighting waves of enemies in a signle room endlessly. The level also have two holed that you can pull enemies into (more abilities to come that pushes enemies around). I really liked the exploration aspect of the old room-based level layout, so probably that will come back later in some form, probably with rooms that you cannot leave until you are done with all enemy waves in it
- Also changed the way abilities work: now you have two slots and if you use an ability you get a random one as a replacement. This almost card game-like feature is supposed to force the player to use different skills, but I feel it adds too much randomness that the player have no control over.
- I added back the old visuals to focus on making the core combat as fun as possible before adding progression and other mechanics
This is how it looks now: