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TIGSource ForumsCommunityTownhallCraftica: A Novel Minecraft-Inspired Sandbox Game Supporting Deformable Voxels
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daokoder
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« on: December 26, 2019, 08:52:08 PM »





Craftica is a creative sandbox game with ultra high degrees of freedom for building. It supports deformable voxels and subvoxels at multiple scales so that smooth objects can be built in realistic scales, and makes it possible to build very elegant architectures.

Craftica provides a large number of electronic and mechanical as well as other related device items, allowing players to build sophisticated circuits and circuit-controlled electronic and mechanical devices. Players can even build vehicles, aircrafts, robots and computers etc. high-tech objects from items as basic as logical gates.




« Last Edit: August 20, 2021, 08:40:51 AM by daokoder » Logged
daokoder
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« Reply #1 on: March 26, 2020, 10:48:30 AM »



Craftica is a next-generation creative sandbox game with a near-infinite open world composed of only procedurally generated sub-voxel terrain and objects. It is an indie game partially inspired by Minecraft, but taking the voxel representation to the next level with multi-scale sub-voxels. It currently supports both creative and survival modes.

Now Craftica is available on Steam Early Access:
https://store.steampowered.com/app/1213450/Craftica



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daokoder
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« Reply #2 on: February 05, 2021, 09:50:11 PM »






This is my first indie game released a while ago, but it is almost remade recently. I am giving away some Steam keys if anyone is interested.

Craftica is a creative sandbox game with ultra high degrees of freedom for building. It supports multiscale subvoxels so that smoother objects can be built in more realistic scales, and makes it possible to build very elegant architectures.

Craftica provides a large number of electronic and mechanical as well as other related device items, allowing players to build sophisticated circuits and circuit-controlled electronic and mechanical devices. Players can even build vehicles, aircrafts, robots and computers etc. high-tech objects from items as basic as logical gates.
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daokoder
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« Reply #3 on: August 20, 2021, 08:50:11 AM »





Craftica Major Update: Deformable Voxels, Model Smoothing and New Terrain (2021.08.18)

This update has made huge improvements in model building and rendering, as well as in terrain generation. Though these improvements are computationally demanding, the optimizations included in this update alleviates such problem, and some part even smoother. In addition, this update also made a few minor improvement to the internal design of the game.

Deformable Voxels and Model Smoothing

This update added smoothing support in mesh building. For mesh smoothing, this game now supports deformable blocks/voxels. Namely, now each block has a roundness property, which takes value from 0 to 15. When a block’s roundness is zero, it will take the default roundness value defined by its material when building the mesh. For roundness from 1 to 15, the higher the value, more round a block becomes. Roundness one means minimum roundness, and for practical reason, it actually means zero/none roundness, such that blocks with rounds one will not be smoothed.


In the game, players can modify a block’s roundness by striking it with a hammer. If a block get hammered near the center of a face, its roundness will be reduced, making it more cube (whole/partial) like. If it is corner area is hammered, the roundness of the blocks sharing the corner will all be increased, making the the corner more round and the model smoother. The roundness of the corner vertex will be a weighted average of the neighboring blocks’ roundness.

Texture Blending and Normal Maps

For rendering, this update added support for texture blending and normal maps. The texture blending is between neighboring blocks with different materials, making gradual and (mostly) seamless texture transition. The support for normal maps makes the materials looking more real.


New Terrain Generation

The terrain generation is systematically improved in this update. Now the game supports terrain shapes such plain, hill, mountain, plateau, pillar-like and tower-like high hills, as well as arbitrary combination of them.


Optimizations and Improvements

This update also included optimizations in several aspects. First, the implementation for terrain generation is improved such that terrain generation, building and rendering have become more smooth. Then, the handling of textures for materials is more properly handled to reduce memory usages. There is also optimization to the building of collision shapes, to reduce the vertex and face count in the collision mesh. Additionally, navigation mesh rebuild and world section handling are also improved.

Additionally, this update added some new things, such as shrubs, flowering peach trees and maple trees. There is also a new device item: Bell, which can be used in combination with the Controller device to encode and play music. Of course, this update has fixed various problems.
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