IntroHello to all! This is a little PICO8 game I'm working on my free time (which sums up to a few hours per week). It is my first PICO8/Lua project and it serves as an introduction to the tool also. It is being done more for the fun of making it than to have a viable sell-able product at the end.
GameThe game itself is a cross between Timber Tennis and Mario Kart, in the essence that it plays like pong (Timber Tennis style) but you are able to get random power-ups to help you beat the opponent.
Player can move right and left, at specif intervals, to hit the ball. Hitting is automatically and the direction you hit is random.
Player, and enemy, gathers power-ups that can be used by the two action buttons of PICO8 (Z and X on the keyboard).
Available power-ups are:
- Earthquake (shakes the screen making it difficult to see for a while)
- Curved ball
- Invisible ball
- Fast ball
- Time slower (defense move to slow the ball down)
ArtArt is all done by me, which is not my strong suit but serves as a nice workout.
Players (based on
https://0x72.itch.io/pixeldudesmaker:
Coins:
To do list - Enable local multiplayer mode (Currently only AI vs player working)
- Create match intro and point scoring screen (Currently point system works but it has no visual aid apart from the score itself)
- Create an AI game league, with different increasing levels of AI
- Add background music and sfx for each power-up used
- Clean-up code (Lots of commented-out code still hanging around. Many functions can be improved to re-utilize code)
- Release playable demo within Jan/2020
- Add more power-ups, such as double player (defense), stunning (invert opponent keys for a few seconds), bombs, ...
- Enable player customization (at least colors) - Not a priority
All feedback is highly appreciated!!!!!You can also follow it at
https://twitter.com/TinyGamesLab1