About GORILLA TOWNHey there, a buddy and I have been working on a small artillery style game inspired by the old Qbasic Gorillas game for MS-DOS. We call it GORILLA TOWN. Set in an imaginary 1920s world full of robots, your character, a super genius gorilla named Victor, must escape a city when the robots revolt - by throwing exploding bananas and using various power ups. You are in control of setting the angle and velocity of your throws and when to best use your hard earned power ups. The game starts easy and increases in difficulty, and as you play you earn money to upgrade your abilities. Each level and round you encounter can be a little different each time, the cityscapes, wind, environment colors, and placement of you and you enemy can change, making for a game that requires fast reaction times and some strategy.
We have a gameplay trailer here:
And our marketing site here:
http://gorilla.townAnd, more importantly, a place to download a beta for Windows here:
http://gorilla.town/beta.htmlSystem Requirements:
OPERATING SYSTEM Windows 10 64 bit
PROCESSOR Intel Core i5 2.0Ghz
MEMORY 2 GB RAM
GPU Dedicated GPU with 1Gb VRAM or better:
AMD Radeon R9 / Nvidia GeForce 650
*sorry, integrated Intel graphics chips just won't do*
STORAGE 430MB available space
Requesting Feedback!We have an open beta going on right now and are trying to get some feedback! We are trying to acquire beta testers by giving them a free copy of the game once we release it on Steam in April of this year - I figure if someone is going to spend their time, they should get something for it. I think that offer stands here as well. If anybody has a few minutes to download and try the beta and give us some feedback, it would help us out tremendously. We are novices at this and want to make the best of our little game.
Behind the scenes:I've been a developer - mostly web - for around 20 years. Back in the late 90s and early 2000s I was also active in the modding community by releasing free texture packs under the name "Graphtallica". I've dabbled in a lot of things but never put it all together into one project. My friend, a business analyst by day, was becoming interested in learning some coding skills to help strengthen his communication skills with developers at work. We decided a good way to keep interest in programming was to write a small game. One of my favorite games when I was a kid was the Gorillas game that came with Qbasic, even more so because I could read the code and tweak with it and watch how it changed the game - it started a life long love of computer programming. So, we aimed to make a very simple clone of the game, and little by little it got out of hand
So we've been working on this off and on for nearly 4 years - learning how to write our own particle engine, timescaling game loop, procedural level construction, managing keyboard and gamepad input, and the dozens of other subsystems and features required for even a small game. Not to mention learning how to create 2d characters and animations using Spine, and custom sound effects and an original old time jazz soundtrack. The hardest part, and we won't ever do it again, is doing all this in Javascript without the aid of a game engine or framework - we slammed together a few graphics libraries (PIXI.js, Paper.js) and Howler.js for audio, and the rest is all home grown trial and error.
I'm glad I got to learn some fundamentals and get to know something in and out, but building an engine is different beast than building a game. The next time around I want to focus on compelling art style and fun, instead of fighting with the Chromium garbage collector and weird browser issues!
So far, we've only had a handful of friends and family try it, the most vocal of which have been kids aged 4-13. They don't hold back on what they think sucks, or also what the think is really neat. So, seeing kids get excited about what we're building kept us excited about the project and kept us going - the game as such is meant for ages ~5 and up, but doesn't try to pander to children, it's something parents can share with their kids (I hope, as I have done with my 5 year old boy)
I would love to hear what you all have to say about it from a development angle as well as just as a gamer. Be critical, be harsh, I will try my best to take it
Thanks!
Sean