Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1372123 Posts in 64705 Topics- by 56839 Members - Latest Member: Whales

January 27, 2020, 09:00:27 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperAudioWhat digital audio workstation should I use
Pages: [1]
Print
Author Topic: What digital audio workstation should I use  (Read 286 times)
___mandrake___
TIGBaby
*


View Profile
« on: January 04, 2020, 04:44:16 PM »

What digital audio workstation should I use to produce music to my game? What I want is to write a score with prerecorded real music instruments. I tried with garage band but it only has midi instruments to be used to create scores. All suggestions are welcome but I would prefer those that are free Smiley
Logged
Tonlistar
Level 0
*


View Profile
« Reply #1 on: January 09, 2020, 12:26:46 PM »

I for one love Reaper. It is free and has a cheap license option if you choose to go that route while also having powerful real instrument recording capability. Sure it isn't as grand looking as other DAWs, but you can get great themes to spruce it up a bit. I know a few big time composers that also use FL Studio. The industry go to these days seems to be either Nuendo or Pro Tools... but those will cost a good penny. In the end there is no right DAW. Just matters on your personal preference. Happy DAW hunting! Links below to the mentioned DAWs.



Logged
Golds
Loves Juno
Level 9
*


Juno sucks


View Profile WWW
« Reply #2 on: January 09, 2020, 01:08:44 PM »

I've had a lot of fun with Reason in the past. But these days a lot of people I know are using Ableton Live. That said, a billion people produce audio in Audacity alone.
Logged

@doomlaser, mark johns
Mark @ SONiC Fuel
Level 0
*

Driving your interactive audio


View Profile WWW
« Reply #3 on: January 10, 2020, 06:36:58 AM »

It's a very personal decision really. You can only really try some out and see which workflow works for you.

For game audio, I personally would rule out Ableton as it's a bit too confining really. I use Cubase myself, but that's because I've been using it for nearly 30 years now - kinda used to it. Reaper gets a lot of +1's these days from many audio developers... but yeah, try some of the recommendations out and see how you go.

BTW - for sound design I often use stereo editors like Sound Forge or Wavelab depending on what I'm trying to achieve.

Mark.
Logged

Making noise for the past 27 years!
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic