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October 27, 2020, 12:49:17 AM

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TIGSource ForumsCommunityDevLogsPiscary- Atmospheric and Whimsical Fishing Game
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Author Topic: Piscary- Atmospheric and Whimsical Fishing Game  (Read 728 times)
essencescape
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« on: January 05, 2020, 10:00:10 AM »


On a deserted island...with no troubles, enjoy the relaxing experience of catch and release fishing.



dynamic day/night cycle



Piscary, a fun, stylized and atmospheric low poly fishing game.

Intended features:
day/night cycle
seasons
rods, hooks and lures
dynamic soundtrack
randomly generated islands

Current stage
Pre-Alpha

Playtest video!




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« Last Edit: April 29, 2020, 09:53:27 AM by essencescape » Logged

essencescape
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« Reply #1 on: April 11, 2020, 12:38:29 PM »

High poly of our main character!



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essencescape
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« Reply #2 on: April 13, 2020, 05:06:07 AM »

Recent playtest video, glad to reach this stage!




We are planning an internal alpha test by the end of July. HUD, GUI and inventory should be implemented by then.
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essencescape
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« Reply #3 on: April 16, 2020, 07:31:06 AM »

1st dev log video, talking a little bit about what's implemented and current progress of the game





The game has a bobber camera implemented and the player reacts with a "!" icon once a bite has been made, a really useful feedback.
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essencescape
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« Reply #4 on: April 29, 2020, 07:35:14 AM »


We have implemented a nifty right-click and drag camera feature. It definitely gives the game a different feel than the automatic follow camera but we will feature both as an option for accessibility.

Recent work on the new clothing models. The look has evolved and we are approaching a more define, differently stylized art than low poly and will likely feature textures to some degree. Substance Designer is being used for the maps/textures.


The art team have also managed a wip inventory UI setup which we'll look to implement during this sprint.

Let us know your thoughts on the recent progress, we are slowly getting ready for alpha testing!
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