Ever think about life as a game that you are speedrunning? I've been trying to take the optimal path for a week now and I'm a bit tired, but here are some updates:
Floating/flight is more animated, costs stamina now. A witch sings spooky music while you float. Idk.
Stop screwing around in class!
The right hand moved that way by chance, but maybe I can give it some defensive AI? Shield equippable?
It's a Juice Door!
Vampiric juice sucking. You'll have to imagine the slurping sounds for now x)
Juice - Juice Particles collected when you blow up some objects
- Juice Doors can be fed juice
- Juice Sucking from dead monsters
- Stat Upgrades window, currently costs 0 juice to level up
Combat System - HP / Stamina Bars, stamina as in Dark Souls
- hit recoil on collision with monster
- fancy hue-shifting screen flash on damage taken
- more consistent than before, but still pretty derpy
Dialog - Banjo Kazooie style, plays an audioclip for each word at random pitch, works well enough.
Tutorial is complete!!! - Mrs Slitherss
- is now an English lady, voice generated with AWS Polly's neural TTS service (it's surprisingly not too bad)
- speech is organically interrupted in between words, i.e. "Time for a quiz, first question: -- Oh ok, just leave then. That's fine."
- murders you sometimes with laser eyes
- a Metal Laddy mischievously teaches you to fight and tries to kill you, will drop out of school with you if you let him live
- a Juice Door bars your exit
- dank intro sequence that I will not spoil
- Checkpoints so you don't have to do it all again if you die lol
Open World - a major work in progress
- really empty graveyard "hubworld"
- get visited by Batty
- seamless roaming on infinite terrain with random spawns, but not much variety yet
- easy to get lost in the fog
I also compiled a montage of bloopers/fun moments from when I first made the active ragdoll player:
Now that I've gotten some core features out of the way I can work on content, i.e. weapons/toys, monsters, levels, and story. I'm always open to suggestions.
I will add more to the open world before I release a demo. Sorry it is taking so long, but I think the polish is worth the wait.