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January 27, 2020, 07:42:39 PM

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TIGSource ForumsCommunityDevLogsJuice World - a ragdoll combat adventure sandbox
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fishlicka
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« on: January 07, 2020, 07:59:35 PM »



Hello friends, Evil

I've been working on this for like a month, and plan to work on it for a year or two. Despite the video I've linked, it's actually meant to be a comfortable place to relax and mess around, sandbox style but with progress through nonlinear quest objectives.

Here is some gameplay. Warning: physically painful to listen to.




And here is my own cringeworthy voice acting:




Ragdoll Puppetry 101:
The idea is to use ragdolls as puppets because physics are fun and it's easier to handle than armature animation transitions. I don't think it's actually turned out to be easier. I hammered out a basic ragdoll animation/combat system in 2018 for a game called Schwing and am just now getting back to it. There is a git repo here: https://github.com/Jackson-Rain/UnityScripts. It's a bit outdated but hopefully informative.

Most of the characters are stretched vertically using an up-force on the head and a down-force on the feet, with other forces to actually make the feet and body move (Walker.cs). The player, however, is controlled using kinematic rigidbodies connected by joints to the head, chest, and feet. More anchors are used for held items like the mace, and then the player's hand is attracted to the handle. It looks kind of realistic. There is a ray cast downward from the feet and if there is nothing beneath, the player goes limp and falls til they land on something. I make the player jump by yanking its shoulders upward.

Status:
I'm working on getting a demo out as soon as possible. Was trying for new years but didn't want to rush. I have big plans, but for now am just working on the MVP, which would consist of a light tutorial and the story intro, and a bit more game to play.

As always, feedback would be awesome but I also just want to share this with people who might like it ^^

P.S. help me think of a better name? The game is about juice.
« Last Edit: January 07, 2020, 11:38:41 PM by fishlicka » Logged
TonyManfredonia
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« Reply #1 on: January 08, 2020, 08:14:28 AM »

This is absolutely hysterical in the best way possible. Reminds me of QWOP with better controls.

Will there be character selection? This has the potential to incorporate all sorts of whacky situations (pun intended...? *ragdoll-whack*) with different movesets, character sizes, unique abilities, etc.

One way or the other, you have a new fan! This made me smile today, so thank you for your work!
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FawfulBeans
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« Reply #2 on: January 08, 2020, 11:18:21 AM »

Beautiful. enjoying those clanging metal noises
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fishlicka
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« Reply #3 on: January 12, 2020, 07:20:46 PM »

Thank you both Smiley I'm happy you like it.

It's taking longer than expected (like always) to get the first build out. I'm pretty close now, I have the tutorial story all planned out but I still need to model and write/record some dialog. I have a pretty wacky open story planned because I don't know what I want just yet. I am going to get part of it out soon so I won't spoil it just yet ^^

Will there be character selection? This has the potential to incorporate all sorts of whacky situations (pun intended...? *ragdoll-whack*) with different movesets, character sizes, unique abilities, etc.

What? You don't want to play as a supple naked mole rat person with tiny limbs? Cheesy There are indeed many possibilities and I am hoping for suggestions. I am planning character customization (appearance, armor, stats, possible changes to body proportions) and maybe a possession mechanic. And yes it is an excellent pun x)

There are two weapons so far. There will be spells that cost energy that can do just about anything that I can program. There will be vehicles that run on juice and a souls-like level up mechanic with juice as experience. Oh and you can already drink juice from fallen monsters, which I'll show soon.

Added a juicy title animation:



Meet Miss Slithers:



And some really unpolished flight:



I hope I'm not going overboard with the gifs... I'll change them to links if I have to.
« Last Edit: January 12, 2020, 08:24:50 PM by fishlicka » Logged
velocirection
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« Reply #4 on: January 13, 2020, 12:27:30 AM »

And here is my own cringeworthy voice acting:




Nah that voice acting got me juicy~
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Drawmaneatereater
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« Reply #5 on: January 13, 2020, 08:11:40 AM »

Thats looks great
  \\\\\\\\
 d Blink Blink b
    \  о  /
Great design of creatures !
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velocirection
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« Reply #6 on: January 13, 2020, 08:41:21 PM »

Thats looks great
  \\\\\\\\
 d Blink Blink b
    \  о  /
Great design of creatures !

That got me juicy too~
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fishlicka
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« Reply #7 on: January 13, 2020, 08:47:23 PM »

Lol thank you both, and ty velocirection for sharing my video x)
« Last Edit: January 13, 2020, 08:52:50 PM by fishlicka » Logged
velocirection
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« Reply #8 on: January 13, 2020, 09:01:39 PM »

Lol thank you both, and ty velocirection for sharing my video x)

Jesus don't look at my twitter! You'll go blind~

Np though, I was just about to say, all jokes aside, this looks really interesting and I can't wait to play it.
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fishlicka
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« Reply #9 on: January 21, 2020, 03:31:23 PM »

Ever think about life as a game that you are speedrunning? I've been trying to take the optimal path for a week now and I'm a bit tired, but here are some updates:


Floating/flight is more animated, costs stamina now. A witch sings spooky music while you float. Idk.

Stop screwing around in class!

The right hand moved that way by chance, but maybe I can give it some defensive AI? Shield equippable?

It's a Juice Door!

Vampiric juice sucking. You'll have to imagine the slurping sounds for now x)

Juice
 - Juice Particles collected when you blow up some objects
 - Juice Doors can be fed juice
 - Juice Sucking from dead monsters
 - Stat Upgrades window, currently costs 0 juice to level up

Combat System
 - HP / Stamina Bars, stamina as in Dark Souls
 - hit recoil on collision with monster
 - fancy hue-shifting screen flash on damage taken
 - more consistent than before, but still pretty derpy

Dialog
 - Banjo Kazooie style, plays an audioclip for each word at random pitch, works well enough.

Tutorial is complete!!!
 - Mrs Slitherss
   - is now an English lady, voice generated with AWS Polly's neural TTS service (it's surprisingly not too bad)
   - speech is organically interrupted in between words, i.e. "Time for a quiz, first question: -- Oh ok, just leave then. That's fine."
   - murders you sometimes with laser eyes
 - a Metal Laddy mischievously teaches you to fight and tries to kill you, will drop out of school with you if you let him live
 - a Juice Door bars your exit
 - dank intro sequence that I will not spoil
 - Checkpoints so you don't have to do it all again if you die lol

Open World
 - a major work in progress
 - really empty graveyard "hubworld"
 - get visited by Batty
 - seamless roaming on infinite terrain with random spawns, but not much variety yet
 - easy to get lost in the fog

I also compiled a montage of bloopers/fun moments from when I first made the active ragdoll player:




Now that I've gotten some core features out of the way I can work on content, i.e. weapons/toys, monsters, levels, and story. I'm always open to suggestions.

I will add more to the open world before I release a demo. Sorry it is taking so long, but I think the polish is worth the wait.
« Last Edit: January 21, 2020, 05:52:40 PM by fishlicka » Logged
velocirection
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« Reply #10 on: January 21, 2020, 09:06:01 PM »

Lookin good!!!

Cool laser eyes on the snake :3
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