Hello, Two months ago I started working on a project [Open for game name suggestions]. It's a rogue-like with random generated levels, upgrades, enemies and all that roguey stuff. But it also takes some inspiration from Autochess, because you upgrade your fortress/character with buying or finding tower floors, which fire at enemies automatically. There will be many tower types, for example: archers, cannons, flamethrowers, mages, barracks, musketeers and so on. There will also be towers that give buffs to other floors, like trumpet towers, that boost the attack speed of neighbours, or lens towers, which boost the accuracy and projectile speed of neighbour floors. These are just examples and for now there are 8 tower types.
Another feature will be upgrading towers like in Autochess, that means if you get three 1-level towers of the same type, you get a 2-level tower of that type and if you want to upgrade again you will need three 2-level towers.
Enemies will be varied, ranging from small minions that try to swarm you with numbers and bigger enemies, like living towers, barracks and other buildings. And more traditional monsters like huge snakes, trolls, golems, lizards and many more.
I mentioned "living" buildings, that is because the main enemy in the game is a plague called Puule. It spreads and infects living creatures, buildings, anything. After Puule is done, towers become living defense weapons, castles and homes become factories for their never ending armies, creatures become twisted, enlarged for the sole purpose of combat.
For now I'm looking for feedback on graphics. As I am working on it alone, I went for something simple like "Unrailed" graphics, cubey, but pleasing. Also I'm more of a programmer than artist, so that's that.
P.S. English is not my native language.
P.S.P.S. tower is built on a huge turtle.
Here are some screenshots: