Up new version 0.65a
Thanks for video – for technology behind fractal render check org video
Marble Marcher
I ported original game to different language(Java) – rework game / render, add easy to use lvl editor.
I also rework physics – fix collision clipping and add new climbing Vector force
(but now - physics more accurate then renderer and it may collide with micro pixel bumps
–like almost invisible 2x2 pixels block in worms 2D, have no idea how to fix renderer without destroying fps)
Main performance increase - from customizable texture size for ray trace
- its significantly increase performance by decreasing pixel resolution
like from 1280x720 to 640x360 - gives (~400%) more FPS + (rework shader for more fps)
(like i said on different forum
from original codebase left less than 5% - everything else rewrites and reworked
)