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August 10, 2020, 07:44:16 AM

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TIGSource ForumsDeveloperPlaytestingFree Ray-Trace game Marble Marcher JJ
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Author Topic: Free Ray-Trace game Marble Marcher JJ  (Read 630 times)
SaoCrin
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« on: January 15, 2020, 06:49:35 AM »

Marble Marcher JJ
https://saocrin.itch.io/marble-marcher-jj




Marble Marcher JJ
is Fractal Art Game With elements of Puzzles and Speed-Running

Min Sys Requirements:
   GPU from Year 2008+

Distribution: thrue itch.io
But can answer questions here
« Last Edit: July 21, 2020, 12:47:13 AM by SaoCrin » Logged
jbarrios
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« Reply #1 on: February 27, 2020, 08:55:54 AM »

Hello SaoCrin,

I played your game.  I recorded it and my thoughts:


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SaoCrin
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« Reply #2 on: March 10, 2020, 06:40:40 AM »

Up new version 0.65a

Thanks for video – for technology behind fractal render check org video
Marble Marcher



 
I ported original game to different language(Java) – rework game / render, add easy to use lvl editor.
I also rework physics – fix collision clipping and add new climbing Vector force
(but now - physics more accurate then renderer and it may collide with micro pixel bumps
 –like almost invisible 2x2 pixels block in worms 2D, have no idea how to fix renderer without destroying fps)

Main performance increase - from customizable texture size for ray trace
- its significantly increase performance by decreasing pixel resolution
  like from 1280x720 to 640x360 - gives (~400%) more FPS + (rework shader for more fps)
(like i said on different forum Gentleman from original codebase left less than 5% - everything else rewrites and reworked Coffee)
« Last Edit: March 10, 2020, 07:07:19 AM by SaoCrin » Logged
SaoCrin
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« Reply #3 on: July 20, 2020, 12:34:27 AM »

Stats for half year

$3 donation – better then nothing  Wink
720 views
 = not much - comparing to some videos about minecraft with 100000+ views  Wizard
 = but much more - then many indie games on itch
I be happy to continue development but currently its not so simple laptop give only 20 fps

p.s very sad – there is so many good concepts/ prototypes /small games and even big games -that can not reach at least minimum visibility/ income
Undecided
« Last Edit: July 23, 2020, 03:24:22 AM by SaoCrin » Logged
SaoCrin
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« Reply #4 on: July 26, 2020, 07:57:18 AM »

If I understand its right, at current moment,
game journalism Hand PencilHand Joystick is dead - like totally dead

there is no any article or even repost, not only for my game
but for many more, else - even better indie games form itch , etc..  Facepalm

"as I think" all this game journals / sites about games
 – repost popular article or make promo for games if such ask them to do so  Hand Money Left
they not searching around Internet for new interesting games / article – simple promo and repost
(and searching is big word – for at least open itch and play last games  Hand Any Key)

as example: here what show google on - marble marcher jj
*itch for marble marcher jj
*itch for marble marcher
*jvm-gaming – my post
*igromania.ru – auto-gen /copypast from itch – with zero comments
*TIGSource – here
*ag.ru – same as igromania.ru
*speedrun.com – again my post(it be rude to ask promo there from my nickname / developer)
*pyre.gg – some personal blog – thanks man(its only who repost game at whole google WEB)
**2 video – first my, second from here

thats it on whole google – everything else is strange web crawlers  Hand Shake RightHand Shake Left

if its new reality – I don't like it...  Ninja


And we even not talking about charity spotlight – because
its one thing to promo commercial game and second one to promo free game  No No NO
free game receive nothing from views / spotlight  Coffee
except magic EXPOSURE – its sad but you can't buy for it food or pay for rent  Kiss

p.s Any way I still like making free games beside all drawbacks  Cool Wink
And no I not complaining – simple what to warn gamedev is not so easy as it looks Noir
« Last Edit: July 26, 2020, 09:00:29 AM by SaoCrin » Logged
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