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TIGSource ForumsCommunityDevLogsCosmopolis Inc: a sci fi city builder
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Author Topic: Cosmopolis Inc: a sci fi city builder  (Read 593 times)
Lautaro
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« on: January 23, 2020, 01:44:14 PM »

Hi

I've been working for a while in the prototype for this game. My idea is to create a city builder game set in space, with tall futuristic buildings, flying cars, exotic locations and all kinds of sci fi tropes to make it more special.









If you want you can download a very early prototype here (any feedback is welcome): https://drive.google.com/open?id=1AILH2eiEOtw-peprEav_oaxH5V8CSc0G

I'll try to keep this thread updated but I will also be posting my progress in IndieDB and Unity Connect.
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Beastmancer -- Nomad Fleet
Ordnas
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« Reply #1 on: January 23, 2020, 02:37:12 PM »

I like the small details, the small ships going from one building to the other.  Smiley
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Lautaro
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« Reply #2 on: January 23, 2020, 02:42:02 PM »

I like the small details, the small ships going from one building to the other.  Smiley

Yeah, at the beginning I thought of just having citizens as numbers but I realized that I needed them to move between buildings for food, rest, entertainment and work if I wanted to achieve a better futuristic city style.
Also at first I had roads and humanoid models but if every one has their own flying car it looks better IMO.
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My Steam games:

Beastmancer -- Nomad Fleet
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