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TIGSource ForumsCommunityDevLogsBleed for the Artist. Reign carnage in aesthetic, but precise and brutal combat
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Author Topic: Bleed for the Artist. Reign carnage in aesthetic, but precise and brutal combat  (Read 1254 times)
Fatervakin
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« on: January 27, 2020, 10:02:33 AM »


I was really inspired by League of Legends' character Jhin(Even though I don't play a lot of that game). He is an artist who sees killing as an art, I really liked that idea, so I thought of creating a game, that is similar to hotline miami, but instead of mindless and brutal killing, I wanted to make it beautiful. The main character is an artist, that has lost everything: love, hope, inspiration. During his last moments, he discovers a mystical creature, it provides him with a blade, a gun and an inspiration for a new kind of art. He begins killing people, not mindlessly, but according to his own rules and judgement. He does not see it as a crime, for his victims are granted a gift of death and ultimate freedom. So he paints the world(his canvas) with his brushes(gun and blade) using the paint (victims). The story is not set in stone yet, so there might be changes!

It's a side project of mine. The game is a fast-paced top-down shooter, but the problem is that the protagonist is a crazy murderer artist with his own set of rules:

He always spins while moving, like a ballerina, the faster the movement, the faster the spin.


Enemies come in green and pink colors.


Pistol is meant for green enemies and the blade is for pink ones.


There are different stances that change the movement and spin speed.


You can also slow down the time. So time your shots.



« Last Edit: March 21, 2020, 11:25:37 AM by Fatervakin » Logged

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Fatervakin
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« Reply #1 on: February 13, 2020, 11:41:08 AM »

Some gameplay!
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Fatervakin
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« Reply #2 on: February 23, 2020, 05:55:28 AM »

More gameplay footage. Refined some visuals, movement.
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Fatervakin
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« Reply #3 on: March 07, 2020, 04:48:10 AM »

Improved menu! Also gameplay changes, I did lots of prototyping and it seems it has payed off. Updates on that soon.
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Fatervakin
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« Reply #4 on: March 10, 2020, 08:45:14 AM »

More game-play for Bleed for the Artist!

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Fatervakin
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« Reply #5 on: March 12, 2020, 12:30:51 PM »

Some new parallax effect! And new juicy effects!

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« Reply #6 on: March 21, 2020, 10:45:57 AM »

More gameplay footage:
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