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TIGSource ForumsCommunityTownhallTake a look on the developing of Wild Terra 2: New Lands. Give us a try.
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Author Topic: Take a look on the developing of Wild Terra 2: New Lands. Give us a try.  (Read 3729 times)
Steve Racer
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« Reply #20 on: November 24, 2020, 02:19:10 PM »

This looks like a great candidate to submit to my indie game contest and win free voiceover! It's in an alpha version, it has lots of NPCs needing unique voices, and looks great quality! Smiley

https://marvelousspiralstudios.com/contest/
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Stephen Weese
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Marvelous Spiral Studios
http://www.marvelousspiralstudios.com
juvtyjavi
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« Reply #21 on: December 23, 2020, 07:44:10 AM »

Major Update 2.0.255. Winter, new dungeon and town halls!



A new dungeon is already available! Now Dominiums occupy only 1 square, added Town Halls, villas and statues. Snow has fallen in the world of Wild Terra 2, many bugs have been fixed and some improvements have been added.

You have not lost items from the dominium warehouse, they are now in the storehouse of the Town Hall.

Purchase a pack and start playing on closed testing
Town Halls and Dominiums
- Now dominiums occupy only 1 square in the center of the territory and are used to manage the territory. You have not lost items from the dominium warehouse, they are now in the storehouse of the Town Hall.
- Added a new type of building the Town Hall. This building is used for access to the personal warehouse as well as the management of residents. The better the Town Hall, the more people can live on your territory, and more storage cells are available.

Rewards
To unlock new recipes, you must re-enter the reward key some time after the update.
- Added recipes for villas (town halls) for owners of the Hero and the Prosperous Merchant packs, as well as the Great Tower for Kings. The inner part of the Town Hall and the wine cellar will be added later.
- Added recipes for dragon statues for Heroes and Kings.

New dungeon
- Added a large dungeon with monsters, bosses, new rewards and mechanics. Please note that this dungeon is for high level players.
Many thanks to everyone who helped test the new dungeon!

General improvements
- Improved optimization when snow falls. The initial season on the server will be winter for some time.
- Added sound effects for the Master of the Mountains.
- Improved initial quests, taking into account the separation of the Town Hall and Dominium.
- More branches now fall from trees on the starting island and birches.
- Simplified fox taming so that the initial quest to tame it on the island does not take so long.
- Now the success rate for loot and recipes is displayed even if the tool is not yet equipped. The best tool in the inventory is taken into account, which will be used when automatically equipping.
- Slightly increased the distance at which objects of the world appear when the character moves, to avoid situations where they appear suddenly.
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juvtyjavi
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« Reply #22 on: January 25, 2021, 08:29:28 AM »

Update 2.0.260. Chat redesign, Feudal lords and Peons

The wipe before Early Access release will take place on January 26 at 9:00 am PST.



Changelog. Update 2.0.260

Added Italian and Japanese languages. Thanks to everyone who helps translate the game!

Completely redesigned Chat

- Chat channels are now tabbed. You can choose to display all messages at once, or messages from a specific channel, for example, "Trade".
- Now in the drop-down list, you can choose which channel your message will be sent to.
- Now you can scale the chat window, move it, or completely hide it, leaving only the icon.
- Added display of notifications about new messages. For example, if the active tab is currently "Private", then when new messages appear in the "Group" or "Guild" channel, you will see a notification next to the tab icon.

We will continue to improve chat, with new features coming in the future, such as “Show Item in Chat”.

Feudal lords and Peons

- Now, when creating a character, you will be offered a choice of origin: create a Feudal lord, or a Peon. (All current characters will automatically become Feudal Lords).

Feudal Lord
- May have land for buildings (i.e. own the Dominium)...
- He starts on the Starting Island, after completing tutorial quests, he will go to the continent with a base set of resources, buildings, and money.
- You can have no more than 1 feudal lord on your account.

Peon
- Can not have their own land.
- Starts on a continent with no money or resources (skips starting quests).
- You will need to become a resident of the feudal lord (you can settle on your Feudal Lord land).

Other changes and improvements
- Added a helmet for the Builder pack. To receive it - enter your Builder rewards key.
- Now, as a reward for completing many quests, money is given, so after sailing from the Starting Island, a good initial capital is already being collected.
- Now you will see a pointer on the direction your ship (which is being built for sailing to the Continent).

Help us translate the game into your native language!



We need your help! We are not looking for professional translators. If you want to help, understand English, and are a native speaker of any of the languages not yet added to the game - please write to us at [email protected] (Please indicate the language in the subject line.) You can see the current readiness of translations on the screenshot.
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juvtyjavi
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« Reply #23 on: May 13, 2022, 12:38:21 PM »

Hello friends!

It's been a while since last updates, but it is time to catch up with our most recentss news and features of our great game Wild Terra 2 Online. Thanks to the support of our players the game has been growing and improving a lot, new mechanics, new habilities, zones, mobs, weapons and fixes than make the game experience more inmersive and fun to play.



Plague Isle is now available for exploration, now you can explore new territories, get valuable resources, fighting a lot of new monsters.

Expeditions:

- Added a Port City to the northeast of the Continent.
- For an expedition to the Plague Isle, you need to build your ship or use the services of other players and NPC captains.
- Added recipes for building ships of three tiers. Ships differ in cargo and player capacity.



Explore a new territory

- Plague Isle. Doomed Village, Dark Forest, Viscous marshlands, and Plague City await you.
- Across the island, the effect of Acrid Air is active: you cannot use mounts from other continents, and the corpses of players and thrown objects quickly decompose. In some territories, there are other effects, we recommend paying attention to it, the island is very dangerous.
- Added diseases and infection mechanics.
- Added a new type of damage and protection from it.
- More than 15 new monsters.
- Production chains, new materials obtained by mining and crafting for most professions.
- New sets of armor from Morbium metal and Leprous skin, as well as weapons of all types.
- Improved versions of warehouses and other buildings you can build from the materials of the Plague Isle.





What's new:

- New solo randomly-generated dungeon. The entrance to it can be found in the Dark Forest and Swamp Marsh.
- New tameable pets: black wolf, bat (can be found chopping down trees on Plague Island), as well as three types of spiders.
- Godsends can now be found in locations on Plague Island.
- Large trees, deposits and monsters can be found in the Dark Forest and Swamp Marsh.
- The ability to bring plague to the Main Continent has been enabled. Be careful if you get sick or you could bring diseases from Plague Isle to the Main continent

NEW TRHOWING WEAPON: GRANADES

- Added throwing grenades to the game (7 types with different effects), in buildings you can now see the recipes and fuel available for this, also added new ingredients, recipes and buildings. Improved camera behavior, optimization and many other changes!



- Daily quests have been. Boards with daily quests and requests from local residents will be installed on the main continent near the tavern, in the central city, and near the mountain region (separated by difficulty level), as well as in the village of survivors on Plague Island. Choose your favorite tasks, skip the rest, and the locals will definitely reward you!
- New abilities for Swords, Axe, Maces, and Farming skills.



Thank you for reading guys! We will have more updates about our game development, new Isles and season content will be coming soon.
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juvtyjavi
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« Reply #24 on: May 20, 2022, 11:46:27 AM »

Animal Husbandry skill, Livestock and Pet Breeding



In the last news, we mentioned Animal Husbandry and Breeding. It's time to tell you more about the future innovation.

Livestock
Livestock will be needed to breed animals and obtain various food and resources. They can be settled in chicken coops, various pens and houses. Will be added, for example, chicken, cow, pig and others. It will be impossible to summon and increase their level.

Livestock will have a number of parameters: gender, dominance, maturity, quality, as well as unique perks. The parameters will affect both the receipt of resources and the breeding of offspring (depending on the combination of the parameters of the parents).

The new skill Animal Husbandry will be used to raise and use livestock. As well as other skills, as the level increases, Animal Husbandry will give the owner various bonuses and abilities.

Breeding Pets
It will be possible to get offspring not only from Livestock, but also from Pets. Leaving two different-sex individuals of the same species alone in the paddock, you can get a new pet, the abilities of which will depend on the parents (the chance of getting the ability that the parents had is higher). Perhaps we will also add new, additional perks that cubs will be able to receive.
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