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1406880 Posts in 68696 Topics- by 62466 Members - Latest Member: TP-Witchcraft

May 28, 2023, 11:22:24 AM

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TIGSource ForumsCommunityDevLogsSpace Wreck - hardcore postapocalyptic space RPG inspired by Fallout
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Author Topic: Space Wreck - hardcore postapocalyptic space RPG inspired by Fallout  (Read 27048 times)
Kamazs
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« Reply #200 on: March 26, 2023, 01:49:46 AM »

Coming next update: fix up broken robots.



Hypothetically, if you can find enough R/C controllers (random drop), you could create a small robot army.



And yes, you can repair a broken cambot, use it to destroy another cambot and then fix up that one, and so on. And if any of your bots get broken, you can repair them again.
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JobLeonard
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« Reply #201 on: March 27, 2023, 02:45:06 AM »

Oh that looks so much fun!

Do NPCs react to robot swarms? I mean I would IRL Cheesy
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Kamazs
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« Reply #202 on: March 29, 2023, 10:36:02 AM »



Thus far our proofreader (native speaker) has already checked 33,641 words worth of dialogue. That's NPCs from 2 major locations, the first game area KROGUS and the ship BULTA. I estimate we have around 150k words in the game in total.

P.S. And, if you are curious, this is the in-house proofing tool we are using for this task:



Do NPCs react to robot swarms? I mean I would IRL Cheesy

Sadly, no. But that's a really cool idea. :D

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mobilelast
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« Reply #203 on: April 09, 2023, 04:16:18 AM »

Nice subtle tweenings in GUI. A peculiar combination of ASCII-era and modern.
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Avaruustaistelupeli (ATP) - a space combat game
- Free download from itch.io or IndieDB
- Dev diary here
Kamazs
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« Reply #204 on: May 07, 2023, 03:27:51 AM »


Like in many RPGs, containers can be trapped. However, you can disarm the trap, take it and then trap some other container yourself.

This can be an alternative way to safely knock-out an NPC who has a routine.

(* Coming to EA next update.)

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Nice subtle tweenings in GUI. A peculiar combination of ASCII-era and modern.

Ah, thanks! We have redesigned the UI multiple times, good to hear it has been worth it!
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